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#pragma once
#include "Base.h"
#include "Window.h"
#include "WindowClass.h"
#include <cru/base/Timer.h>
#include <cru/platform/gui/UiApplication.h>
#include <memory>
namespace cru::platform::graphics::direct2d {
class DirectGraphicsFactory;
}
namespace cru::platform::gui::win {
class CRU_WIN_GUI_API WinUiApplication : public WinNativeResource,
public virtual IUiApplication {
friend WinNativeWindow;
public:
static WinUiApplication* GetInstance() { return instance; }
private:
static WinUiApplication* instance;
public:
WinUiApplication();
~WinUiApplication() override;
public:
int Run() override;
void RequestQuit(int quit_code) override;
void AddOnQuitHandler(std::function<void()> handler) override;
bool IsQuitOnAllWindowClosed() override {
return is_quit_on_all_window_closed_;
}
void SetQuitOnAllWindowClosed(bool quit_on_all_window_closed) override {
is_quit_on_all_window_closed_ = quit_on_all_window_closed;
}
long long SetImmediate(std::function<void()> action) override;
long long SetTimeout(std::chrono::milliseconds milliseconds,
std::function<void()> action) override;
long long SetInterval(std::chrono::milliseconds milliseconds,
std::function<void()> action) override;
void CancelTimer(long long id) override;
void DeleteLater(Object* object) override;
std::vector<INativeWindow*> GetAllWindow() override;
INativeWindow* CreateWindow() override;
cru::platform::graphics::IGraphicsFactory* GetGraphicsFactory() override;
cru::platform::graphics::direct2d::DirectGraphicsFactory* GetDirectFactory() {
return graph_factory_.get();
}
ICursorManager* GetCursorManager() override;
IClipboard* GetClipboard() override;
HINSTANCE GetInstanceHandle() const { return instance_handle_; }
std::vector<WinNativeWindow*> GetAllWinWindow();
WinNativeWindow* FromHWND(HWND hwnd);
private:
WindowClass* GetGeneralWindowClass();
void RegisterWindow(WinNativeWindow* window);
void UnregisterWindow(WinNativeWindow* window);
private:
HINSTANCE instance_handle_;
bool is_quit_on_all_window_closed_ = true;
std::unique_ptr<cru::platform::graphics::direct2d::DirectGraphicsFactory>
graph_factory_;
TimerRegistry<std::function<void()>> timers_;
DeleteLaterPool delete_later_pool_;
std::unique_ptr<WindowClass> general_window_class_;
std::vector<WinNativeWindow*> windows_;
std::unique_ptr<WinCursorManager> cursor_manager_;
std::unique_ptr<WinClipboard> clipboard_;
std::vector<std::function<void()>> quit_handlers_;
};
} // namespace cru::platform::gui::win
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