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#pragma once
#include "cru/common/base.hpp"
#include "basic_types.hpp"
#include "cru/common/event.hpp"
#include "cru/common/ui_base.hpp"
namespace cru::platform {
struct Painter;
struct NativeWindow : public virtual Interface {
// Return if the window is still valid, that is, hasn't been closed or
// destroyed.
virtual bool IsValid() = 0;
virtual void SetDeleteThisOnDestroy(bool value) = 0;
virtual void Close() = 0;
virtual NativeWindow* GetParent() = 0;
virtual bool IsVisible() = 0;
virtual void SetVisible(bool is_visible) = 0;
virtual ui::Size GetClientSize() = 0;
virtual void SetClientSize(const ui::Size& size) = 0;
// Get the rect of the window containing frame.
// The lefttop of the rect is relative to screen lefttop.
virtual ui::Rect GetWindowRect() = 0;
// Set the rect of the window containing frame.
// The lefttop of the rect is relative to screen lefttop.
virtual void SetWindowRect(const ui::Rect& rect) = 0;
virtual Painter* BeginPaint() = 0;
virtual Event<>* DestroyEvent() = 0;
virtual Event<const ui::Size&>* ResizeEvent() = 0;
virtual Event<>* PaintEvent() = 0;
virtual Event<bool>* FocusEvent() = 0;
virtual Event<bool>* MouseEnterLeaveEvent() = 0;
virtual Event<const ui::Point&>* MouseMoveEvent() = 0;
virtual Event<MouseButton, const ui::Point&>* MouseDownEvent() = 0;
virtual Event<MouseButton, const ui::Point&>* MouseUpEvent() = 0;
virtual Event<int>* KeyDownEvent() = 0;
virtual Event<int>* KeyUpEvent() = 0;
};
} // namespace cru::platform
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