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#pragma once
#include "win_pre_config.hpp"
#include "../painter.hpp"
namespace cru::platform::win {
class WinNativeWindow;
class WinPainter : public Object, public virtual Painter {
public:
explicit WinPainter(WinNativeWindow* window);
WinPainter(const WinPainter& other) = delete;
WinPainter(WinPainter&& other) = delete;
WinPainter& operator=(const WinPainter& other) = delete;
WinPainter& operator=(WinPainter&& other) = delete;
~WinPainter() override;
Matrix GetTransform() override;
void SetTransform(const Matrix& matrix) override;
void Clear(const ui::Color& color) override;
void StrokeRectangle(const ui::Rect& rectangle, Brush* brush,
float width) override;
void FillRectangle(const ui::Rect& rectangle, Brush* brush) override;
void StrokeGeometry(Geometry* geometry, Brush* brush, float width) override;
void FillGeometry(Geometry* geometry, Brush* brush) override;
void DrawText(const ui::Point& offset, TextLayout* text_layout,
Brush* brush) override;
void EndDraw() override;
bool IsDisposed() override { return is_disposed; }
void EndDrawAndDeleteThis() {
EndDraw();
delete this;
}
private:
WinNativeWindow* window_;
ID2D1RenderTarget* render_target_;
bool is_disposed = false;
};
} // namespace cru::platform::win
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