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#pragma once
#include "Component.hpp"
#include "cru/common/Base.hpp"
#include "cru/ui/controls/Button.hpp"
#include "cru/ui/controls/Control.hpp"
#include "cru/ui/controls/FlexLayout.hpp"
#include "cru/ui/controls/TextBlock.hpp"
#include <string>
#include <vector>
namespace cru::ui::components {
class MenuItem : public Component {
public:
MenuItem();
explicit MenuItem(std::u16string text);
CRU_DELETE_COPY(MenuItem)
CRU_DELETE_MOVE(MenuItem)
~MenuItem();
public:
controls::Control* GetRootControl() override { return container_; }
void SetText(std::u16string text);
private:
controls::Button* container_;
controls::TextBlock* text_;
};
class Menu : public Component {
public:
Menu();
CRU_DELETE_COPY(Menu)
CRU_DELETE_MOVE(Menu)
~Menu();
public:
gsl::index GetItemCount() const {
return static_cast<gsl::index>(items_.size());
}
void AddItem(Component* component) { AddItem(component, GetItemCount()); }
void AddItem(Component* component, gsl::index index);
Component* RemoveItem(gsl::index index);
void AddTextItem(std::u16string text) {
AddTextItem(std::move(text), GetItemCount());
}
void AddTextItem(std::u16string text, gsl::index index);
private:
controls::FlexLayout* container_;
std::vector<Component*> items_;
};
} // namespace cru::ui::components
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