blob: f312272efbf6bb0dd324678ebfba752f3a75c3a1 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
|
#pragma once
#include "base.hpp"
#include "cru/common/base.hpp"
#include "cru/platform/native/basic_types.hpp"
#include "event/ui_event.hpp"
#include <string_view>
#include <vector>
namespace cru::ui {
class Window;
namespace render {
class RenderObject;
} // namespace render
class Control : public Object {
friend class Window;
protected:
Control();
public:
Control(const Control& other) = delete;
Control(Control&& other) = delete;
Control& operator=(const Control& other) = delete;
Control& operator=(Control&& other) = delete;
~Control() override = default;
public:
virtual std::wstring_view GetControlType() const = 0;
//*************** region: tree ***************
public:
// Get the window if attached, otherwise, return nullptr.
Window* GetWindow() const { return window_; }
Control* GetParent() const { return parent_; }
virtual const std::vector<Control*>& GetChildren() const = 0;
// Traverse the tree rooted the control including itself.
void TraverseDescendants(const std::function<void(Control*)>& predicate);
void _SetParent(Control* parent);
void _SetDescendantWindow(Window* window);
private:
static void _TraverseDescendants(
Control* control, const std::function<void(Control*)>& predicate);
public:
virtual render::RenderObject* GetRenderObject() const = 0;
//*************** region: focus ***************
public:
bool RequestFocus();
bool HasFocus();
//*************** region: mouse ***************
public:
bool IsMouseOver() const { return is_mouse_over_; }
bool CaptureMouse();
bool ReleaseMouse();
bool IsMouseCaptured();
//*************** region: events ***************
public:
// Raised when mouse enter the control.
event::RoutedEvent<event::MouseEventArgs>* MouseEnterEvent() {
return &mouse_enter_event_;
}
// Raised when mouse is leave the control.
event::RoutedEvent<event::MouseEventArgs>* MouseLeaveEvent() {
return &mouse_leave_event_;
}
// Raised when mouse is move in the control.
event::RoutedEvent<event::MouseEventArgs>* MouseMoveEvent() {
return &mouse_move_event_;
}
// Raised when a mouse button is pressed in the control.
event::RoutedEvent<event::MouseButtonEventArgs>* MouseDownEvent() {
return &mouse_down_event_;
}
// Raised when a mouse button is released in the control.
event::RoutedEvent<event::MouseButtonEventArgs>* MouseUpEvent() {
return &mouse_up_event_;
}
event::RoutedEvent<event::MouseWheelEventArgs>* MouseWheelEvent() {
return &mouse_wheel_event_;
}
event::RoutedEvent<event::KeyEventArgs>* KeyDownEvent() {
return &key_down_event_;
}
event::RoutedEvent<event::KeyEventArgs>* KeyUpEvent() {
return &key_up_event_;
}
// event::RoutedEvent<event::CharEventArgs>* CharEvent() {
// return &char_event_;
// }
event::RoutedEvent<event::FocusChangeEventArgs>* GainFocusEvent() {
return &gain_focus_event_;
}
event::RoutedEvent<event::FocusChangeEventArgs>* LoseFocusEvent() {
return &lose_focus_event_;
}
private:
event::RoutedEvent<event::MouseEventArgs> mouse_enter_event_;
event::RoutedEvent<event::MouseEventArgs> mouse_leave_event_;
event::RoutedEvent<event::MouseEventArgs> mouse_move_event_;
event::RoutedEvent<event::MouseButtonEventArgs> mouse_down_event_;
event::RoutedEvent<event::MouseButtonEventArgs> mouse_up_event_;
event::RoutedEvent<event::MouseWheelEventArgs> mouse_wheel_event_;
event::RoutedEvent<event::KeyEventArgs> key_down_event_;
event::RoutedEvent<event::KeyEventArgs> key_up_event_;
// event::RoutedEvent<event::CharEventArgs> char_event_;
event::RoutedEvent<event::FocusChangeEventArgs> gain_focus_event_;
event::RoutedEvent<event::FocusChangeEventArgs> lose_focus_event_;
//*************** region: tree ***************
protected:
virtual void OnParentChanged(Control* old_parent, Control* new_parent);
virtual void OnAttachToWindow(Window* window);
virtual void OnDetachToWindow(Window* window);
private:
Window* window_ = nullptr;
Control* parent_ = nullptr;
private:
bool is_mouse_over_ = false;
struct {
bool left;
bool middle;
bool right;
} click_map_;
};
} // namespace cru::ui
|