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#pragma once
#include "SingleChildControl.h"
#include "../helper/ClickDetector.h"
#include "../render/BorderRenderObject.h"
#include "IBorderControl.h"
#include "IClickableControl.h"
#include "cru/base/Event.h"
namespace cru::ui::controls {
class CRU_UI_API Button : public SingleChildControl<render::BorderRenderObject>,
public virtual IClickableControl,
public virtual IBorderControl {
public:
static constexpr StringView kControlType = u"Button";
public:
Button();
Button(const Button& other) = delete;
Button(Button&& other) = delete;
Button& operator=(const Button& other) = delete;
Button& operator=(Button&& other) = delete;
~Button() override;
String GetControlType() const final { return kControlType.ToString(); }
public:
helper::ClickState GetClickState() override {
return click_detector_.GetState();
}
IEvent<helper::ClickState>* ClickStateChangeEvent() override {
return click_detector_.StateChangeEvent();
}
IEvent<helper::ClickEventArgs>* ClickEvent() {
return click_detector_.ClickEvent();
}
void ApplyBorderStyle(const style::ApplyBorderStyleInfo& style) override;
private:
helper::ClickDetector click_detector_;
};
} // namespace cru::ui::controls
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