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#pragma once
#include "../ContentControl.hpp"
#include "Base.hpp"
#include "../ClickDetector.hpp"
namespace cru::ui::controls {
class Button : public ContentControl {
public:
static constexpr std::string_view control_type = "Button";
static Button* Create() { return new Button(); }
protected:
Button();
public:
Button(const Button& other) = delete;
Button(Button&& other) = delete;
Button& operator=(const Button& other) = delete;
Button& operator=(Button&& other) = delete;
~Button() override;
std::string_view GetControlType() const final { return control_type; }
render::RenderObject* GetRenderObject() const override;
public:
const ButtonStyle& GetStyle() const { return style_; }
void SetStyle(ButtonStyle style);
protected:
void OnChildChanged(Control* old_child, Control* new_child) override;
private:
std::unique_ptr<render::BorderRenderObject> render_object_{};
ButtonStyle style_;
ClickDetector click_detector_;
};
} // namespace cru::ui::controls
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