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#pragma once
#include "ContentControl.hpp"
#include "../helper/ClickDetector.hpp"
#include "IClickableControl.hpp"
#include "cru/common/Event.hpp"
namespace cru::ui::controls {
class Button : public ContentControl, public virtual IClickableControl {
public:
static constexpr std::u16string_view control_type = u"Button";
static Button* Create() { return new Button(); }
protected:
Button();
public:
Button(const Button& other) = delete;
Button(Button&& other) = delete;
Button& operator=(const Button& other) = delete;
Button& operator=(Button&& other) = delete;
~Button() override;
std::u16string_view GetControlType() const final { return control_type; }
render::RenderObject* GetRenderObject() const override;
public:
helper::ClickState GetClickState() override {
return click_detector_.GetState();
}
IEvent<helper::ClickState>* ClickStateChangeEvent() override {
return click_detector_.StateChangeEvent();
}
const ButtonStyle& GetStyle() const { return style_; }
void SetStyle(ButtonStyle style);
private:
std::unique_ptr<render::BorderRenderObject> render_object_{};
ButtonStyle style_;
helper::ClickDetector click_detector_;
};
} // namespace cru::ui::controls
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