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#pragma once
#include "../Base.h"
#include "../DeleteLater.h"
#include "../events/KeyEventArgs.h"
#include "../events/MouseWheelEventArgs.h"
#include "../events/UiEvents.h"
#include "../render/MeasureRequirement.h"
#include "../render/RenderObject.h"
#include "../style/StyleRuleSet.h"
#include <cru/base/SelfResolvable.h>
namespace cru::ui::controls {
/**
* \remarks If you want to write a new control. You should override following
* methods:
* - GetControlType()
* - GetRenderObject()
* - ForEachChild(const std::function<void(Control*)>& predicate)
* - RemoveChild(Control* child)
* The last two methods are totally for convenient control tree management.
*/
class CRU_UI_API Control : public Object,
public DeleteLaterImpl,
public SelfResolvable<Control> {
friend class RootControl;
CRU_DEFINE_CLASS_LOG_TAG("Control")
protected:
Control();
public:
~Control() override;
public:
virtual std::string GetControlType() const = 0;
std::string GetDebugId() const;
//*************** region: tree ***************
public:
Window* GetWindow();
Control* GetParent() const { return parent_; }
void SetParent(Control* parent);
bool HasAncestor(Control* control);
virtual void ForEachChild(const std::function<void(Control*)>& predicate) = 0;
/**
* \remarks This method should be permissive, which means if the specified
* child control is not a real child of this then nothing will be done.
*/
virtual void RemoveChild(Control* child) = 0;
void RemoveFromParent();
controls::Control* HitTest(const Point& point);
public:
virtual render::RenderObject* GetRenderObject() const = 0;
virtual render::MeasureSize GetPreferredSize() const {
return GetRenderObject()->GetPreferredSize();
}
virtual void SetPreferredSize(const render::MeasureSize& size) {
GetRenderObject()->SetPreferredSize(size);
}
virtual Thickness GetMargin() const { return GetRenderObject()->GetMargin(); }
virtual void SetMargin(const Thickness& margin) {
GetRenderObject()->SetMargin(margin);
}
virtual Thickness GetPadding() const {
return GetRenderObject()->GetPadding();
}
virtual void SetPadding(const Thickness& padding) {
GetRenderObject()->SetPadding(padding);
}
//*************** region: focus ***************
public:
bool HasFocus();
void SetFocus();
//*************** region: mouse ***************
public:
bool IsMouseOver() const { return is_mouse_over_; }
bool CaptureMouse();
bool ReleaseMouse();
bool IsMouseCaptured();
//*************** region: cursor ***************
// Cursor is inherited from parent recursively if not set.
public:
// null for not set
std::shared_ptr<platform::gui::ICursor> GetCursor();
// will not return nullptr
std::shared_ptr<platform::gui::ICursor> GetInheritedCursor();
// null to unset
void SetCursor(std::shared_ptr<platform::gui::ICursor> cursor);
public:
std::shared_ptr<style::StyleRuleSet> GetStyleRuleSet();
//*************** region: events ***************
public:
// Raised when mouse enter the control. Even when the control itself captures
// the mouse, this event is raised as regular. But if mouse is captured by
// another control, the control will not receive any mouse enter event. You
// can use `IsMouseCaptured` to get more info.
CRU_DEFINE_ROUTED_EVENT(MouseEnter, events::MouseEventArgs)
// Raised when mouse is leave the control. Even when the control itself
// captures the mouse, this event is raised as regular. But if mouse is
// captured by another control, the control will not receive any mouse leave
// event. You can use `IsMouseCaptured` to get more info.
CRU_DEFINE_ROUTED_EVENT(MouseLeave, events::MouseEventArgs)
CRU_DEFINE_ROUTED_EVENT(MouseMove, events::MouseEventArgs)
CRU_DEFINE_ROUTED_EVENT(MouseDown, events::MouseButtonEventArgs)
CRU_DEFINE_ROUTED_EVENT(MouseUp, events::MouseButtonEventArgs)
CRU_DEFINE_ROUTED_EVENT(MouseWheel, events::MouseWheelEventArgs)
CRU_DEFINE_ROUTED_EVENT(KeyDown, events::KeyEventArgs)
CRU_DEFINE_ROUTED_EVENT(KeyUp, events::KeyEventArgs)
CRU_DEFINE_ROUTED_EVENT(GainFocus, events::FocusChangeEventArgs)
CRU_DEFINE_ROUTED_EVENT(LoseFocus, events::FocusChangeEventArgs)
//*************** region: tree ***************
protected:
virtual void OnParentChanged(Control* old_parent, Control* new_parent) {}
private:
Control* parent_ = nullptr;
bool is_mouse_over_ = false;
std::shared_ptr<platform::gui::ICursor> cursor_ = nullptr;
std::shared_ptr<style::StyleRuleSet> style_rule_set_;
std::unique_ptr<style::StyleRuleSetBind> style_rule_set_bind_;
};
} // namespace cru::ui::controls
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