blob: 29d48f211fdac3decaaff92cf56301fadfca211e (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
|
#pragma once
#include "Base.hpp"
#include "../events/UiEvents.hpp"
#include "../render/Base.hpp"
#include "cru/common/Event.hpp"
#include <string_view>
namespace cru::ui::controls {
class Control : public Object {
friend host::WindowHost;
protected:
Control();
public:
Control(const Control& other) = delete;
Control(Control&& other) = delete;
Control& operator=(const Control& other) = delete;
Control& operator=(Control&& other) = delete;
~Control() override;
public:
virtual String GetControlType() const = 0;
//*************** region: tree ***************
public:
host::WindowHost* GetWindowHost() const;
Control* GetParent() const { return parent_; }
const std::vector<Control*>& GetChildren() const { return children_; }
// Traverse the tree rooted the control including itself.
void TraverseDescendants(const std::function<void(Control*)>& predicate);
public:
virtual render::RenderObject* GetRenderObject() const = 0;
//*************** region: focus ***************
public:
bool HasFocus();
void SetFocus();
//*************** region: mouse ***************
public:
bool IsMouseOver() const { return is_mouse_over_; }
bool CaptureMouse();
bool ReleaseMouse();
bool IsMouseCaptured();
//*************** region: cursor ***************
// Cursor is inherited from parent recursively if not set.
public:
// null for not set
std::shared_ptr<platform::gui::ICursor> GetCursor();
// will not return nullptr
std::shared_ptr<platform::gui::ICursor> GetInheritedCursor();
// null to unset
void SetCursor(std::shared_ptr<platform::gui::ICursor> cursor);
public:
style::StyleRuleSet* GetStyleRuleSet();
//*************** region: events ***************
public:
// Raised when mouse enter the control. Even when the control itself captures
// the mouse, this event is raised as regular. But if mouse is captured by
// another control, the control will not receive any mouse enter event. You
// can use `IsMouseCaptured` to get more info.
events::RoutedEvent<events::MouseEventArgs>* MouseEnterEvent() {
return &mouse_enter_event_;
}
// Raised when mouse is leave the control. Even when the control itself
// captures the mouse, this event is raised as regular. But if mouse is
// captured by another control, the control will not receive any mouse leave
// event. You can use `IsMouseCaptured` to get more info.
events::RoutedEvent<events::MouseEventArgs>* MouseLeaveEvent() {
return &mouse_leave_event_;
}
// Raised when mouse is move in the control.
events::RoutedEvent<events::MouseEventArgs>* MouseMoveEvent() {
return &mouse_move_event_;
}
// Raised when a mouse button is pressed in the control.
events::RoutedEvent<events::MouseButtonEventArgs>* MouseDownEvent() {
return &mouse_down_event_;
}
// Raised when a mouse button is released in the control.
events::RoutedEvent<events::MouseButtonEventArgs>* MouseUpEvent() {
return &mouse_up_event_;
}
events::RoutedEvent<events::MouseWheelEventArgs>* MouseWheelEvent() {
return &mouse_wheel_event_;
}
events::RoutedEvent<events::KeyEventArgs>* KeyDownEvent() {
return &key_down_event_;
}
events::RoutedEvent<events::KeyEventArgs>* KeyUpEvent() {
return &key_up_event_;
}
events::RoutedEvent<events::FocusChangeEventArgs>* GainFocusEvent() {
return &gain_focus_event_;
}
events::RoutedEvent<events::FocusChangeEventArgs>* LoseFocusEvent() {
return &lose_focus_event_;
}
private:
events::RoutedEvent<events::MouseEventArgs> mouse_enter_event_;
events::RoutedEvent<events::MouseEventArgs> mouse_leave_event_;
events::RoutedEvent<events::MouseEventArgs> mouse_move_event_;
events::RoutedEvent<events::MouseButtonEventArgs> mouse_down_event_;
events::RoutedEvent<events::MouseButtonEventArgs> mouse_up_event_;
events::RoutedEvent<events::MouseWheelEventArgs> mouse_wheel_event_;
events::RoutedEvent<events::KeyEventArgs> key_down_event_;
events::RoutedEvent<events::KeyEventArgs> key_up_event_;
events::RoutedEvent<events::FocusChangeEventArgs> gain_focus_event_;
events::RoutedEvent<events::FocusChangeEventArgs> lose_focus_event_;
//*************** region: tree ***************
protected:
void AddChild(Control* control, Index position);
void RemoveChild(Index position);
virtual void OnAddChild(Control* child, Index position);
virtual void OnRemoveChild(Control* child, Index position);
virtual void OnParentChanged(Control* old_parent, Control* new_parent);
virtual void OnAttachToHost(host::WindowHost* host);
virtual void OnDetachFromHost(host::WindowHost* host);
protected:
virtual void OnMouseHoverChange(bool newHover) { CRU_UNUSED(newHover) }
private:
Control* parent_ = nullptr;
std::vector<Control*> children_;
host::WindowHost* window_host_ = nullptr;
private:
bool is_mouse_over_ = false;
std::shared_ptr<platform::gui::ICursor> cursor_ = nullptr;
std::unique_ptr<style::StyleRuleSet> style_rule_set_;
std::unique_ptr<style::StyleRuleSetBind> style_rule_set_bind_;
};
} // namespace cru::ui::controls
|