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#pragma once
#include "LayoutControl.h"
#include "cru/ui/render/FlexLayoutRenderObject.h"
namespace cru::ui::controls {
using render::FlexChildLayoutData;
using render::FlexCrossAlignment;
using render::FlexDirection;
using render::FlexMainAlignment;
class CRU_UI_API FlexLayout
: public LayoutControl<render::FlexLayoutRenderObject> {
public:
static constexpr StringView kControlType = u"FlexLayout";
static FlexLayout* Create() { return new FlexLayout(); }
protected:
FlexLayout();
public:
FlexLayout(const FlexLayout& other) = delete;
FlexLayout(FlexLayout&& other) = delete;
FlexLayout& operator=(const FlexLayout& other) = delete;
FlexLayout& operator=(FlexLayout&& other) = delete;
~FlexLayout() override;
String GetControlType() const final { return kControlType.ToString(); }
FlexMainAlignment GetContentMainAlign() const;
void SetContentMainAlign(FlexMainAlignment value);
FlexDirection GetFlexDirection() const;
void SetFlexDirection(FlexDirection direction);
FlexCrossAlignment GetItemCrossAlign() const;
void SetItemCrossAlign(FlexCrossAlignment alignment);
};
} // namespace cru::ui::controls
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