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#pragma once
#include "LayoutControl.hpp"
namespace cru::ui::controls {
class Window final : public LayoutControl {
public:
static constexpr std::u16string_view control_type = u"Window";
public:
static Window* CreateOverlapped();
private:
Window();
public:
Window(const Window& other) = delete;
Window(Window&& other) = delete;
Window& operator=(const Window& other) = delete;
Window& operator=(Window&& other) = delete;
~Window() override;
public:
std::u16string_view GetControlType() const final;
render::RenderObject* GetRenderObject() const override;
protected:
void OnAddChild(Control* child, Index position) override;
void OnRemoveChild(Control* child, Index position) override;
private:
std::unique_ptr<host::WindowHost> window_host_;
std::unique_ptr<render::StackLayoutRenderObject> render_object_;
};
} // namespace cru::ui
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