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#pragma once
#include "../content_control.hpp"
#include "../click_detector.hpp"
#include "../render/border_render_object.hpp"
#include "cru/platform/native/basic_types.hpp"
#include <memory>
namespace cru::ui::controls {
using render::CornerRadius;
struct ButtonStateStyle {
std::shared_ptr<platform::graph::IBrush> border_brush;
Thickness border_thickness;
CornerRadius border_radius;
std::shared_ptr<platform::graph::IBrush> foreground_brush;
std::shared_ptr<platform::graph::IBrush> background_brush;
};
struct ButtonStyle {
// corresponds to ClickState::None
ButtonStateStyle normal;
// corresponds to ClickState::Hover
ButtonStateStyle hover;
// corresponds to ClickState::Press
ButtonStateStyle press;
// corresponds to ClickState::PressInactive
ButtonStateStyle press_cancel;
};
class Button : public ContentControl {
public:
static constexpr std::string_view control_type = "Button";
static Button* Create() { return new Button(); }
protected:
Button();
public:
Button(const Button& other) = delete;
Button(Button&& other) = delete;
Button& operator=(const Button& other) = delete;
Button& operator=(Button&& other) = delete;
~Button() override = default;
std::string_view GetControlType() const final { return control_type; }
render::RenderObject* GetRenderObject() const override;
public:
const ButtonStyle& GetStyle() const { return style_; }
void SetStyle(ButtonStyle style);
protected:
void OnChildChanged(Control* old_child, Control* new_child) override;
private:
std::unique_ptr<render::BorderRenderObject> render_object_{};
ButtonStyle style_;
ClickDetector click_detector_;
};
} // namespace cru::ui::controls
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