blob: 128a79b0b0dbef592b083205063eb0918feaebb8 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
|
#pragma once
#include "../layout_control.hpp"
#include "../render/flex_layout_render_object.hpp"
#include "../window.hpp"
#include <memory>
namespace cru::ui::controls {
// import these basic entities
using render::FlexChildLayoutData;
using render::FlexCrossAlignment;
using render::FlexDirection;
using render::FlexMainAlignment;
class FlexLayout : public LayoutControl {
public:
static constexpr auto control_type = L"FlexLayout";
static FlexLayout* Create() { return new FlexLayout(); }
protected:
FlexLayout();
public:
FlexLayout(const FlexLayout& other) = delete;
FlexLayout(FlexLayout&& other) = delete;
FlexLayout& operator=(const FlexLayout& other) = delete;
FlexLayout& operator=(FlexLayout&& other) = delete;
~FlexLayout() override = default;
std::wstring_view GetControlType() const override final {
return control_type;
}
render::RenderObject* GetRenderObject() const override;
FlexMainAlignment GetContentMainAlign() const {
return render_object_->GetContentMainAlign();
}
void SetContentMainAlign(FlexMainAlignment value) {
if (value == GetContentMainAlign()) return;
render_object_->SetContentMainAlign(value);
if (const auto window = GetWindow()) window->InvalidateLayout();
}
FlexDirection GetFlexDirection() const {
return render_object_->GetFlexDirection();
}
void SetFlexDirection(FlexDirection direction) {
if (direction == GetFlexDirection()) return;
render_object_->SetFlexDirection(direction);
if (const auto window = GetWindow()) window->InvalidateLayout();
}
FlexChildLayoutData GetChildLayoutData(Control* control);
void SetChildLayoutData(Control* control, const FlexChildLayoutData& data);
protected:
void OnAddChild(Control* child, int position) override;
void OnRemoveChild(Control* child, int position) override;
private:
std::shared_ptr<render::FlexLayoutRenderObject> render_object_;
};
} // namespace cru::ui::controls
|