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#pragma once
#include "control.hpp"
namespace cru::ui {
class LayoutControl : public Control {
protected:
LayoutControl() = default;
public:
LayoutControl(const LayoutControl& other) = delete;
LayoutControl(LayoutControl&& other) = delete;
LayoutControl& operator=(const LayoutControl& other) = delete;
LayoutControl& operator=(LayoutControl&& other) = delete;
~LayoutControl() override;
const std::vector<Control*>& GetChildren() const override final {
return children_;
}
void AddChild(Control* control, int position);
void RemoveChild(int position);
protected:
virtual void OnAddChild(Control* child, int position);
virtual void OnRemoveChild(Control* child, int position);
private:
std::vector<Control*> children_;
};
} // namespace cru::ui
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