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#pragma once
#include "../Base.hpp"
#include "cru/common/Base.hpp"
#include "cru/common/Event.hpp"
#include "cru/ui/controls/IClickableControl.hpp"
#include "cru/ui/helper/ClickDetector.hpp"
#include <type_traits>
#include <utility>
#include <vector>
namespace cru::ui::style {
class Condition : public Object {
public:
virtual std::vector<IBaseEvent*> ChangeOn(
controls::Control* control) const = 0;
virtual bool Judge(controls::Control* control) const = 0;
};
class CompoundCondition : public Condition {
public:
explicit CompoundCondition(std::vector<Condition*> conditions);
const std::vector<Condition*>& GetConditions() const { return conditions_; }
std::vector<IBaseEvent*> ChangeOn(controls::Control* control) const override;
private:
std::vector<Condition*> conditions_;
};
class AndCondition : public CompoundCondition {
public:
using CompoundCondition::CompoundCondition;
bool Judge(controls::Control* control) const override;
};
class OrCondition : public CompoundCondition {
public:
using CompoundCondition::CompoundCondition;
bool Judge(controls::Control* control) const override;
};
class FocusCondition : public Condition {
public:
explicit FocusCondition(bool has_focus);
std::vector<IBaseEvent*> ChangeOn(controls::Control* control) const override;
bool Judge(controls::Control* control) const override;
private:
bool has_focus_;
};
class ClickStateCondition : public Condition {
public:
explicit ClickStateCondition(helper::ClickState click_state);
std::vector<IBaseEvent*> ChangeOn(controls::Control* control) const override;
bool Judge(controls::Control* control) const override;
private:
helper::ClickState click_state_;
};
} // namespace cru::ui::style
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