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#pragma once
#include "../Base.hpp"
#include "cru/common/Base.hpp"
#include "cru/common/ClonablePtr.hpp"
#include "cru/common/Event.hpp"
#include "cru/ui/controls/IClickableControl.hpp"
#include "cru/ui/helper/ClickDetector.hpp"
#include <memory>
#include <type_traits>
#include <utility>
#include <vector>
namespace cru::ui::style {
class Condition : public Object {
public:
virtual std::vector<IBaseEvent*> ChangeOn(
controls::Control* control) const = 0;
virtual bool Judge(controls::Control* control) const = 0;
virtual Condition* Clone() const = 0;
};
class NoCondition : public Condition {
public:
static ClonablePtr<NoCondition> Create() {
return ClonablePtr<NoCondition>(new NoCondition);
};
std::vector<IBaseEvent*> ChangeOn(controls::Control*) const override {
return {};
}
bool Judge(controls::Control*) const override { return true; }
NoCondition* Clone() const override { return new NoCondition; }
};
class CompoundCondition : public Condition {
public:
explicit CompoundCondition(std::vector<ClonablePtr<Condition>> conditions);
std::vector<IBaseEvent*> ChangeOn(controls::Control* control) const override;
protected:
std::vector<ClonablePtr<Condition>> conditions_;
};
class AndCondition : public CompoundCondition {
public:
using CompoundCondition::CompoundCondition;
bool Judge(controls::Control* control) const override;
AndCondition* Clone() const override { return new AndCondition(conditions_); }
};
class OrCondition : public CompoundCondition {
public:
using CompoundCondition::CompoundCondition;
bool Judge(controls::Control* control) const override;
OrCondition* Clone() const override { return new OrCondition(conditions_); }
};
class FocusCondition : public Condition {
public:
static ClonablePtr<FocusCondition> Create(bool has_focus) {
return ClonablePtr<FocusCondition>(new FocusCondition(has_focus));
}
explicit FocusCondition(bool has_focus);
std::vector<IBaseEvent*> ChangeOn(controls::Control* control) const override;
bool Judge(controls::Control* control) const override;
FocusCondition* Clone() const override {
return new FocusCondition(has_focus_);
}
private:
bool has_focus_;
};
class HoverCondition : public Condition {
public:
static ClonablePtr<HoverCondition> Create(bool hover) {
return ClonablePtr<HoverCondition>(new HoverCondition(hover));
}
explicit HoverCondition(bool hover) : hover_(hover) {}
std::vector<IBaseEvent*> ChangeOn(controls::Control* control) const override;
bool Judge(controls::Control* control) const override;
HoverCondition* Clone() const override { return new HoverCondition(hover_); }
private:
bool hover_;
};
class ClickStateCondition : public Condition {
public:
static ClonablePtr<ClickStateCondition> Create(
helper::ClickState click_state) {
return ClonablePtr<ClickStateCondition>(
new ClickStateCondition(click_state));
}
explicit ClickStateCondition(helper::ClickState click_state);
std::vector<IBaseEvent*> ChangeOn(controls::Control* control) const override;
bool Judge(controls::Control* control) const override;
ClickStateCondition* Clone() const override {
return new ClickStateCondition(click_state_);
}
private:
helper::ClickState click_state_;
};
} // namespace cru::ui::style
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