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#pragma once
#include "Condition.hpp"
#include "Styler.hpp"
#include "cru/common/Base.hpp"
#include "cru/ui/Base.hpp"
#include <memory>
#include <string>
#include <vector>
namespace cru::ui::style {
class StyleRule : public Object {
public:
StyleRule(std::unique_ptr<Condition> condition,
std::unique_ptr<Styler> styler, std::u16string name = {});
StyleRule(const StyleRule& other)
: condition_(other.condition_->Clone()),
styler_(other.styler_->Clone()),
name_(other.name_) {}
StyleRule& operator=(const StyleRule& other) {
if (this != &other) {
condition_ = other.condition_->Clone();
styler_ = other.styler_->Clone();
name_ = other.name_;
}
return *this;
}
CRU_DEFAULT_MOVE(StyleRule)
~StyleRule() override = default;
public:
const std::u16string& GetName() const { return name_; }
Condition* GetCondition() const { return condition_.get(); }
Styler* GetStyler() const { return styler_.get(); }
StyleRule WithNewCondition(std::unique_ptr<Condition> condition,
std::u16string name = {}) const {
return StyleRule{std::move(condition), styler_->Clone(), std::move(name)};
}
StyleRule WithNewStyler(std::unique_ptr<Styler> styler,
std::u16string name = {}) const {
return StyleRule{condition_->Clone(), std::move(styler), std::move(name)};
}
bool CheckAndApply(controls::Control* control) const;
private:
std::unique_ptr<Condition> condition_;
std::unique_ptr<Styler> styler_;
std::u16string name_;
};
} // namespace cru::ui::style
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