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#pragma once
#include "../Base.hpp"
#include "cru/common/Base.hpp"
#include "cru/common/Event.hpp"
#include "cru/ui/controls/IClickableControl.hpp"
#include "cru/ui/helper/ClickDetector.hpp"
#include <utility>
#include <vector>
namespace cru::ui::style {
class Trigger {
public:
virtual ~Trigger() = default;
bool GetState() const { return current_; }
IEvent<bool>* ChangeEvent() { return &change_event_; }
protected:
void Raise(bool value);
private:
bool current_ = false;
Event<bool> change_event_;
protected:
EventRevokerListGuard guard_;
};
class CompoundTrigger : public Trigger {
public:
explicit CompoundTrigger(std::vector<Trigger*> triggers);
const std::vector<Trigger*>& GetTriggers() const { return triggers_; }
protected:
virtual bool CalculateState(const std::vector<Trigger*>& triggers) const = 0;
private:
std::vector<Trigger*> triggers_;
};
class AndTrigger : public CompoundTrigger {
public:
using CompoundTrigger::CompoundTrigger;
protected:
bool CalculateState(const std::vector<Trigger*>& triggers) const override;
};
class OrTrigger : public CompoundTrigger {
public:
using CompoundTrigger::CompoundTrigger;
protected:
bool CalculateState(const std::vector<Trigger*>& triggers) const override;
};
class FocusTrigger : public Trigger {
public:
FocusTrigger(controls::Control* control, bool has_focus);
private:
bool has_focus_;
};
class ClickStateTrigger : public Trigger {
public:
ClickStateTrigger(controls::IClickableControl* control,
helper::ClickState click_state);
private:
helper::ClickState click_state_;
};
} // namespace cru::ui::style
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