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#pragma once
#include "base.hpp"
#include "controls/button.hpp"
#include <memory>
namespace cru::platform::graph {
struct IBrush;
struct IFont;
} // namespace cru::platform::graph
namespace cru::ui {
// TODO: Make this theme resource.
class PredefineResources : public Object {
public:
PredefineResources();
PredefineResources(const PredefineResources& other) = delete;
PredefineResources(PredefineResources&& other) = delete;
PredefineResources& operator=(const PredefineResources& other) = delete;
PredefineResources& operator=(PredefineResources&& other) = delete;
~PredefineResources() override = default;
// region Button
std::shared_ptr<platform::graph::IBrush> button_normal_border_brush;
// region TextBlock
std::shared_ptr<platform::graph::IBrush> text_block_selection_brush;
std::shared_ptr<platform::graph::IBrush> text_block_text_brush;
std::shared_ptr<platform::graph::IFont> text_block_font;
};
struct ThemeResources {
controls::ButtonStyle button_style;
};
class UiManager : public Object {
public:
static UiManager* GetInstance();
private:
UiManager();
public:
UiManager(const UiManager& other) = delete;
UiManager(UiManager&& other) = delete;
UiManager& operator=(const UiManager& other) = delete;
UiManager& operator=(UiManager&& other) = delete;
~UiManager() override = default;
const PredefineResources* GetPredefineResources() const {
return predefine_resources_.get();
}
ThemeResources* GetThemeResources() { return &theme_resource_; }
private:
std::unique_ptr<PredefineResources> predefine_resources_;
ThemeResources theme_resource_;
};
} // namespace cru::ui
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