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#pragma once
#include "content_control.hpp"
namespace cru::ui {
class Window final : public ContentControl {
friend UiHost;
public:
static constexpr std::string_view control_type = "Window";
public:
static Window* CreateOverlapped();
private:
struct tag_overlapped_constructor {};
explicit Window(tag_overlapped_constructor);
public:
Window(const Window& other) = delete;
Window(Window&& other) = delete;
Window& operator=(const Window& other) = delete;
Window& operator=(Window&& other) = delete;
~Window() override;
public:
std::string_view GetControlType() const final;
render::RenderObject* GetRenderObject() const override;
protected:
void OnChildChanged(Control* old_child, Control* new_child) override;
private:
std::unique_ptr<UiHost> managed_ui_host_;
// UiHost is responsible to take care of lifetime of this.
render::WindowRenderObject* render_object_;
};
} // namespace cru::ui
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