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#pragma once
#include "../win_pre_config.hpp"
#include "cru/platform/graph/painter.hpp"
namespace cru::win::graph {
class GraphManager;
class WinPainter : public Object, public virtual platform::graph::Painter {
public:
explicit WinPainter(ID2D1RenderTarget* render_target);
WinPainter(const WinPainter& other) = delete;
WinPainter(WinPainter&& other) = delete;
WinPainter& operator=(const WinPainter& other) = delete;
WinPainter& operator=(WinPainter&& other) = delete;
~WinPainter() override;
platform::Matrix GetTransform() override;
void SetTransform(const platform::Matrix& matrix) override;
void Clear(const ui::Color& color) override;
void StrokeRectangle(const ui::Rect& rectangle, platform::graph::Brush* brush,
float width) override;
void FillRectangle(const ui::Rect& rectangle,
platform::graph::Brush* brush) override;
void StrokeGeometry(platform::graph::Geometry* geometry,
platform::graph::Brush* brush, float width) override;
void FillGeometry(platform::graph::Geometry* geometry,
platform::graph::Brush* brush) override;
void DrawText(const ui::Point& offset,
platform::graph::TextLayout* text_layout,
platform::graph::Brush* brush) override;
void EndDraw() override;
bool IsDisposed() override { return is_disposed_; }
void EndDrawAndDeleteThis() {
EndDraw();
delete this;
}
protected:
virtual void DoEndDraw();
private:
ID2D1RenderTarget* render_target_;
bool is_disposed_ = false;
};
} // namespace cru::win::graph
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