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#pragma once
#include "../win_pre_config.hpp"
#include "cru/platform/graph/painter.hpp"
namespace cru::win::graph {
class GraphManager;
class WinPainter : public Object, public virtual platform::graph::IPainter {
public:
explicit WinPainter(ID2D1RenderTarget* render_target);
WinPainter(const WinPainter& other) = delete;
WinPainter(WinPainter&& other) = delete;
WinPainter& operator=(const WinPainter& other) = delete;
WinPainter& operator=(WinPainter&& other) = delete;
~WinPainter() override = default;
platform::Matrix GetTransform() override;
void SetTransform(const platform::Matrix& matrix) override;
void Clear(const ui::Color& color) override;
void StrokeRectangle(const ui::Rect& rectangle, platform::graph::IBrush* brush,
float width) override;
void FillRectangle(const ui::Rect& rectangle,
platform::graph::IBrush* brush) override;
void StrokeGeometry(platform::graph::IGeometry* geometry,
platform::graph::IBrush* brush, float width) override;
void FillGeometry(platform::graph::IGeometry* geometry,
platform::graph::IBrush* brush) override;
void DrawText(const ui::Point& offset,
platform::graph::ITextLayout* text_layout,
platform::graph::IBrush* brush) override;
void End() override final;
bool IsEnded() const override final { return is_draw_ended_; }
protected:
virtual void DoEndDraw() = 0;
private:
ID2D1RenderTarget* render_target_;
bool is_draw_ended_ = false;
};
} // namespace cru::win::graph
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