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#pragma once
#include "Factory.hpp"
namespace cru::platform::graphics::win::direct {
// Represents a window render target.
class CRU_WIN_GRAPHICS_DIRECT_API D2DWindowRenderTarget : public Object {
public:
D2DWindowRenderTarget(gsl::not_null<DirectGraphicsFactory*> factory,
HWND hwnd);
CRU_DELETE_COPY(D2DWindowRenderTarget)
CRU_DELETE_MOVE(D2DWindowRenderTarget)
~D2DWindowRenderTarget() override = default;
public:
graphics::win::direct::DirectGraphicsFactory* GetDirectFactory() const {
return factory_;
}
ID2D1DeviceContext1* GetD2D1DeviceContext() {
return d2d1_device_context_.Get();
}
void SetDpi(float x, float y);
// Resize the underlying buffer.
void ResizeBuffer(int width, int height);
// Present the data of the underlying buffer to the window.
void Present();
private:
void CreateTargetBitmap();
private:
DirectGraphicsFactory* factory_;
HWND hwnd_;
Microsoft::WRL::ComPtr<ID2D1DeviceContext1> d2d1_device_context_;
Microsoft::WRL::ComPtr<IDXGISwapChain1> dxgi_swap_chain_;
Microsoft::WRL::ComPtr<ID2D1Bitmap1> target_bitmap_;
};
} // namespace cru::platform::graphics::win::direct
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