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#pragma once
#include "Resource.hpp"
#include "cru/platform/gui/Cursor.hpp"
#include <memory>
namespace cru::platform::gui::win {
class WinCursor : public WinNativeResource, public virtual ICursor {
CRU_DEFINE_CLASS_LOG_TAG(u"cru::platform::gui::win::WinCursor")
public:
WinCursor(HCURSOR handle, bool auto_destroy);
CRU_DELETE_COPY(WinCursor)
CRU_DELETE_MOVE(WinCursor)
~WinCursor() override;
public:
HCURSOR GetHandle() const { return handle_; }
private:
HCURSOR handle_;
bool auto_destroy_;
};
class WinCursorManager : public WinNativeResource,
public virtual ICursorManager {
public:
WinCursorManager();
CRU_DELETE_COPY(WinCursorManager)
CRU_DELETE_MOVE(WinCursorManager)
~WinCursorManager() override = default;
public:
std::shared_ptr<WinCursor> GetSystemWinCursor(SystemCursorType type);
std::shared_ptr<ICursor> GetSystemCursor(SystemCursorType type) override {
return std::static_pointer_cast<ICursor>(GetSystemWinCursor(type));
}
private:
std::shared_ptr<WinCursor> sys_arrow_;
std::shared_ptr<WinCursor> sys_hand_;
std::shared_ptr<WinCursor> sys_ibeam_;
};
} // namespace cru::platform::gui::win
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