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#pragma once
#include "Base.hpp"
namespace cru::platform::graph::win::direct {
class DirectGraphFactory;
}
namespace cru::platform::native::win {
// Represents a window render target.
class WindowRenderTarget : public Object {
public:
WindowRenderTarget(graph::win::direct::DirectGraphFactory* factory,
WinNativeWindow* window);
CRU_DELETE_COPY(WindowRenderTarget)
CRU_DELETE_MOVE(WindowRenderTarget)
~WindowRenderTarget() override = default;
public:
graph::win::direct::DirectGraphFactory* GetDirectFactory() const {
return factory_;
}
ID2D1DeviceContext* GetD2D1DeviceContext() {
return d2d1_device_context_.Get();
}
// Resize the underlying buffer.
void ResizeBuffer(int width, int height);
// Set this render target as the d2d device context's target.
void SetAsTarget();
// Present the data of the underlying buffer to the window.
void Present();
private:
void CreateTargetBitmap();
private:
WinNativeWindow* window_;
graph::win::direct::DirectGraphFactory* factory_;
Microsoft::WRL::ComPtr<ID2D1DeviceContext> d2d1_device_context_;
Microsoft::WRL::ComPtr<IDXGISwapChain1> dxgi_swap_chain_;
Microsoft::WRL::ComPtr<ID2D1Bitmap1> target_bitmap_;
};
} // namespace cru::platform::native::win
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