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#pragma once
#include "../win_pre_config.hpp"
#include "cru/platform/resource.hpp"
namespace cru::platform::native::win {
class WinNativeResource : public Object, public virtual INativeResource {
public:
static constexpr std::string_view k_platform_id = "Windows";
protected:
WinNativeResource() = default;
public:
CRU_DELETE_COPY(WinNativeResource)
CRU_DELETE_MOVE(WinNativeResource)
~WinNativeResource() override = default;
public:
std::string_view GetPlatformId() const final { return k_platform_id; }
};
} // namespace cru::platform::native::win
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