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#pragma once
#include "../win_pre_config.hpp"
#include "cru/platform/native/ui_applicaition.hpp"
#include <memory>
namespace cru::win::native {
class GodWindow;
class TimerManager;
class WindowManager;
class WinApplication : public Object,
public virtual platform::native::UiApplication {
public:
static WinApplication* GetInstance();
private:
static WinApplication* instance;
private:
explicit WinApplication(HINSTANCE h_instance);
public:
WinApplication(const WinApplication&) = delete;
WinApplication(WinApplication&&) = delete;
WinApplication& operator=(const WinApplication&) = delete;
WinApplication& operator=(WinApplication&&) = delete;
~WinApplication() override;
public:
int Run() override;
void Quit(int quit_code) override;
void AddOnQuitHandler(const std::function<void()>& handler) override;
void InvokeLater(const std::function<void()>& action) override;
unsigned long SetTimeout(std::chrono::milliseconds milliseconds,
const std::function<void()>& action) override;
unsigned long SetInterval(std::chrono::milliseconds milliseconds,
const std::function<void()>& action) override;
void CancelTimer(unsigned long id) override;
std::vector<platform::native::NativeWindow*> GetAllWindow() override;
platform::native::NativeWindow* CreateWindow(
platform::native::NativeWindow* parent) override;
HINSTANCE GetInstanceHandle() const { return h_instance_; }
GodWindow* GetGodWindow() const { return god_window_.get(); }
TimerManager* GetTimerManager() const { return timer_manager_.get(); }
WindowManager* GetWindowManager() const { return window_manager_.get(); }
private:
HINSTANCE h_instance_;
std::shared_ptr<GodWindow> god_window_;
std::shared_ptr<TimerManager> timer_manager_;
std::shared_ptr<WindowManager> window_manager_;
std::vector<std::function<void()>> quit_handlers_;
};
} // namespace cru::win::native
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