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#pragma once
#include "../win_pre_config.hpp"
#include "cru/common/base.hpp"
namespace cru::platform::graph::win::direct {
struct IDirectFactory;
}
namespace cru::platform::native::win {
// Represents a window render target.
class WindowRenderTarget : public Object {
public:
WindowRenderTarget(graph::win::direct::IDirectFactory* factory, HWND hwnd);
WindowRenderTarget(const WindowRenderTarget& other) = delete;
WindowRenderTarget(WindowRenderTarget&& other) = delete;
WindowRenderTarget& operator=(const WindowRenderTarget& other) = delete;
WindowRenderTarget& operator=(WindowRenderTarget&& other) = delete;
~WindowRenderTarget() override = default;
public:
graph::win::direct::IDirectFactory* GetWinNativeFactory() const {
return factory_;
}
// Get the target bitmap which can be set as the ID2D1DeviceContext's target.
ID2D1Bitmap1* GetTargetBitmap() const { return target_bitmap_.Get(); }
// Resize the underlying buffer.
void ResizeBuffer(int width, int height);
// Set this render target as the d2d device context's target.
void SetAsTarget();
// Present the data of the underlying buffer to the window.
void Present();
private:
void CreateTargetBitmap();
private:
graph::win::direct::IDirectFactory* factory_;
Microsoft::WRL::ComPtr<IDXGISwapChain1> dxgi_swap_chain_;
Microsoft::WRL::ComPtr<ID2D1Bitmap1> target_bitmap_;
};
} // namespace cru::platform::native::win
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