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#include "CornerRadiusPropertyEditor.h"
#include "cru/ui/Base.h"
#include "cru/ui/controls/FlexLayout.h"
namespace cru::theme_builder::components::properties {
CornerRadiusPropertyEditor::CornerRadiusPropertyEditor() {
container_.SetItemCrossAlign(ui::controls::FlexCrossAlignment::Start);
left_top_editor_.SetLabel(u"⌜");
right_top_editor_.SetLabel(u"⌝");
left_bottom_editor_.SetLabel(u"⌞");
right_bottom_editor_.SetLabel(u"⌟");
container_.SetFlexDirection(ui::controls::FlexDirection::Vertical);
container_.AddChild(left_top_editor_.GetRootControl());
container_.AddChild(right_top_editor_.GetRootControl());
container_.AddChild(left_bottom_editor_.GetRootControl());
container_.AddChild(right_bottom_editor_.GetRootControl());
ConnectChangeEvent(left_top_editor_);
ConnectChangeEvent(right_top_editor_);
ConnectChangeEvent(left_bottom_editor_);
ConnectChangeEvent(right_bottom_editor_);
}
CornerRadiusPropertyEditor::~CornerRadiusPropertyEditor() {}
ui::CornerRadius CornerRadiusPropertyEditor::GetValue() const {
return ui::CornerRadius(
left_top_editor_.GetValue(), right_top_editor_.GetValue(),
left_bottom_editor_.GetValue(), right_bottom_editor_.GetValue());
}
void CornerRadiusPropertyEditor::SetValue(const ui::CornerRadius& corner_radius,
bool trigger_change) {
left_top_editor_.SetValue(corner_radius.left_top, false);
right_top_editor_.SetValue(corner_radius.right_top, false);
left_bottom_editor_.SetValue(corner_radius.left_bottom, false);
right_bottom_editor_.SetValue(corner_radius.right_bottom, false);
if (trigger_change) RaiseChangeEvent();
}
} // namespace cru::theme_builder::components::properties
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