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#pragma once
#include "cru/ui/components/Component.h"
#include "cru/ui/controls/FlexLayout.h"
#include "cru/ui/controls/TextBlock.h"
#include "cru/ui/controls/TextBox.h"
namespace cru::theme_builder::components::properties {
class TextPropertyEditor : public ui::components::Component {
public:
TextPropertyEditor();
~TextPropertyEditor() override;
ui::controls::Control* GetRootControl() override { return &container_; }
std::string GetLabel() const { return label_.GetText(); }
void SetLabel(std::string label) { label_.SetText(std::move(label)); }
std::string GetText() const { return editor_.GetText(); }
std::string_view GetTextView() const { return editor_.GetTextView(); }
void SetText(std::string text) { editor_.SetText(std::move(text)); }
protected:
virtual bool Validate(std::string_view text, std::string* error_message);
virtual void OnTextChanged(std::string_view text);
private:
ui::controls::FlexLayout container_;
ui::controls::TextBlock label_;
ui::controls::TextBox editor_;
};
} // namespace cru::theme_builder::components::properties
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