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#pragma once
#include "pre.hpp"
#include <functional>
#include <memory>
#include <optional>
#include <type_traits>
#include <typeindex>
#include "system_headers.hpp"
#include "base.hpp"
#ifdef CRU_DEBUG
#include <unordered_set>
#endif
namespace cru {
class Application;
namespace ui {
class WindowClass;
}
class GodWindow : public Object {
public:
explicit GodWindow(Application* application);
GodWindow(const GodWindow& other) = delete;
GodWindow(GodWindow&& other) = delete;
GodWindow& operator=(const GodWindow& other) = delete;
GodWindow& operator=(GodWindow&& other) = delete;
~GodWindow() override;
HWND GetHandle() const { return hwnd_; }
std::optional<LRESULT> HandleGodWindowMessage(HWND hwnd, int msg,
WPARAM w_param, LPARAM l_param);
private:
std::unique_ptr<ui::WindowClass> god_window_class_;
HWND hwnd_;
};
class Application : public Object {
public:
static Application* GetInstance();
private:
static Application* instance_;
public:
explicit Application(HINSTANCE h_instance);
Application(const Application&) = delete;
Application(Application&&) = delete;
Application& operator=(const Application&) = delete;
Application& operator=(Application&&) = delete;
~Application() override;
public:
int Run();
void Quit(int quit_code);
HINSTANCE GetInstanceHandle() const { return h_instance_; }
GodWindow* GetGodWindow() const { return god_window_.get(); }
// Resolve a singleton.
// All singletons will be delete in reverse order of resolve.
template <typename T,
typename = std::enable_if_t<std::is_base_of_v<Object, T>>>
T* ResolveSingleton(const std::function<T*(Application*)>& creator) {
const auto& index = std::type_index{typeid(T)};
const auto find_result = singleton_map_.find(index);
if (find_result != singleton_map_.cend())
return static_cast<T*>(find_result->second);
#ifdef CRU_DEBUG
const auto type_find_result = singleton_type_set_.find(index);
if (type_find_result != singleton_type_set_.cend())
throw std::logic_error(
"The singleton of that type is being constructed. This may cause a "
"dead recursion.");
singleton_type_set_.insert(index);
#endif
auto singleton = creator(this);
singleton_map_.emplace(index, static_cast<Object*>(singleton));
singleton_list_.push_back(singleton);
return singleton;
}
private:
HINSTANCE h_instance_;
std::unique_ptr<GodWindow> god_window_;
std::unordered_map<std::type_index, Object*> singleton_map_;
std::list<Object*> singleton_list_; // used for reverse destroy.
#ifdef CRU_DEBUG
std::unordered_set<std::type_index>
singleton_type_set_; // used for detecting dead recursion.
#endif
};
void InvokeLater(const std::function<void()>& action);
} // namespace cru
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