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#pragma once
#include "pre.hpp"
#include <memory>
#include "base.hpp"
struct ID3D11Device;
struct ID3D11DeviceContext;
struct ID2D1Factory1;
struct ID2D1DeviceContext;
struct IDXGIFactory2;
struct IDWriteFontCollection;
struct IDWriteFactory;
struct ID2D1RenderTarget;
namespace cru::graph {
class WindowRenderTarget;
class GraphManager final : public Object {
public:
static GraphManager* GetInstance();
private:
GraphManager();
public:
GraphManager(const GraphManager& other) = delete;
GraphManager(GraphManager&& other) = delete;
GraphManager& operator=(const GraphManager& other) = delete;
GraphManager& operator=(GraphManager&& other) = delete;
~GraphManager() override = default;
public:
ID2D1Factory1* GetD2D1Factory() const { return d2d1_factory_.get(); }
ID2D1DeviceContext* GetD2D1DeviceContext() const {
return d2d1_device_context_.get();
}
ID3D11Device* GetD3D11Device() const { return d3d11_device_.get(); }
IDXGIFactory2* GetDxgiFactory() const { return dxgi_factory_.get(); }
IDWriteFactory* GetDWriteFactory() const { return dwrite_factory_.get(); }
IDWriteFontCollection* GetSystemFontCollection() const {
return dwrite_system_font_collection_.get();
}
private:
std::shared_ptr<ID3D11Device> d3d11_device_;
std::shared_ptr<ID2D1Factory1> d2d1_factory_;
std::shared_ptr<ID2D1DeviceContext> d2d1_device_context_;
std::shared_ptr<IDXGIFactory2> dxgi_factory_;
std::shared_ptr<IDWriteFactory> dwrite_factory_;
std::shared_ptr<IDWriteFontCollection> dwrite_system_font_collection_;
};
} // namespace cru::graph
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