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#include "cru/platform/heap_debug.hpp"
#include "cru/platform/native/window.hpp"
#include "cru/ui/controls/button.hpp"
#include "cru/ui/controls/flex_layout.hpp"
#include "cru/ui/controls/stack_layout.hpp"
#include "cru/ui/controls/text_block.hpp"
#include "cru/ui/window.hpp"
#include "cru/win/native/ui_application.hpp"
using cru::platform::native::win::WinUiApplication;
using cru::ui::Rect;
using cru::ui::Thickness;
using cru::ui::Window;
using cru::ui::controls::Button;
using cru::ui::controls::FlexLayout;
using cru::ui::controls::StackLayout;
using cru::ui::controls::TextBlock;
int main() {
#ifdef CRU_DEBUG
cru::platform::SetupHeapDebug();
#endif
std::unique_ptr<WinUiApplication> application =
std::make_unique<WinUiApplication>();
const auto window = Window::CreateOverlapped();
const auto flex_layout = FlexLayout::Create();
window->SetChild(flex_layout);
const auto button = Button::Create();
const auto text_block1 = TextBlock::Create();
text_block1->SetText("Hello World!");
button->SetChild(text_block1);
flex_layout->AddChild(button, 0);
const auto text_block2 = TextBlock::Create();
text_block2->SetText("Hello World!");
const auto text_block3 = TextBlock::Create();
text_block3->SetText("Overlapped text");
const auto stack_layout = StackLayout::Create();
stack_layout->AddChild(text_block2, 0);
stack_layout->AddChild(text_block3, 1);
flex_layout->AddChild(stack_layout, 1);
const auto text_block4 = TextBlock::Create();
text_block4->SetText("Hello World!!!");
flex_layout->AddChild(text_block4, 2);
window->ResolveNativeWindow()->SetVisible(true);
return application->Run();
}
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