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#include "cru/platform/heap_debug.hpp"
#include "cru/platform/native/native_window.hpp"
#include "cru/platform/native/ui_applicaition.hpp"
#include "cru/ui/controls/button.hpp"
#include "cru/ui/controls/flex_layout.hpp"
#include "cru/ui/controls/text_block.hpp"
#include "cru/ui/window.hpp"
using cru::platform::native::UiApplication;
using cru::ui::Rect;
using cru::ui::Thickness;
using cru::ui::Window;
using cru::ui::controls::Button;
using cru::ui::controls::FlexLayout;
using cru::ui::controls::TextBlock;
int main() {
#ifdef CRU_DEBUG
cru::platform::SetupHeapDebug();
#endif
std::unique_ptr<UiApplication> application(UiApplication::CreateInstance());
const auto window = Window::CreateOverlapped();
const auto flex_layout = FlexLayout::Create();
window->SetChild(flex_layout);
const auto button = Button::Create();
const auto text_block1 = TextBlock::Create();
text_block1->SetText(L"Hello World!");
button->SetChild(text_block1);
flex_layout->AddChild(button, 0);
const auto text_block2 = TextBlock::Create();
text_block2->SetText(L"Hello World!");
flex_layout->AddChild(text_block2, 1);
window->GetNativeWindow()->SetVisible(true);
return application->Run();
}
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