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#include "cru/osx/graphics/quartz/Geometry.hpp"
#include <memory>
namespace cru::platform::graphics::osx::quartz {
QuartzGeometry::QuartzGeometry(IGraphicsFactory *graphics_factory,
CGPathRef cg_path)
: OsxQuartzResource(graphics_factory), cg_path_(cg_path) {}
QuartzGeometry::~QuartzGeometry() { CGPathRelease(cg_path_); }
bool QuartzGeometry::FillContains(const Point &point) {
return CGPathContainsPoint(cg_path_, nullptr, CGPoint{point.x, point.y},
kCGPathFill);
}
QuartzGeometryBuilder::QuartzGeometryBuilder(IGraphicsFactory *graphics_factory)
: OsxQuartzResource(graphics_factory) {
cg_mutable_path_ = CGPathCreateMutable();
}
QuartzGeometryBuilder::~QuartzGeometryBuilder() {
CGPathRelease(cg_mutable_path_);
}
void QuartzGeometryBuilder::BeginFigure(const Point &point) {
CGPathMoveToPoint(cg_mutable_path_, nullptr, point.x, point.y);
}
void QuartzGeometryBuilder::CloseFigure(bool close) {
if (close) CGPathCloseSubpath(cg_mutable_path_);
}
void QuartzGeometryBuilder::LineTo(const Point &point) {
CGPathAddLineToPoint(cg_mutable_path_, nullptr, point.x, point.y);
}
void QuartzGeometryBuilder::QuadraticBezierTo(const Point &control_point,
const Point &end_point) {
CGPathAddQuadCurveToPoint(cg_mutable_path_, nullptr, control_point.x,
control_point.y, end_point.x, end_point.y);
}
std::unique_ptr<IGeometry> QuartzGeometryBuilder::Build() {
return std::make_unique<QuartzGeometry>(GetGraphicsFactory(),
CGPathCreateCopy(cg_mutable_path_));
}
} // namespace cru::platform::graphics::osx::quartz
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