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#include "cru/osx/graphics/quartz/Geometry.hpp"
#include <memory>
namespace cru::platform::graphics::osx::quartz {
QuartzGeometry::QuartzGeometry(IGraphFactory* graphics_factory,
CGContextRef cg_context, CGPathRef cg_path)
: OsxQuartzResource(graphics_factory),
cg_context_(cg_context),
cg_path_(cg_path) {}
QuartzGeometry::~QuartzGeometry() { CGPathRelease(cg_path_); }
bool QuartzGeometry::FillContains(const Point& point) {
CGContextBeginPath(cg_context_);
CGContextAddPath(cg_context_, cg_path_);
return CGContextPathContainsPoint(cg_context_, CGPoint{point.x, point.y},
kCGPathFill);
}
QuartzGeometryBuilder::QuartzGeometryBuilder(IGraphFactory* graphics_factory,
CGContextRef cg_context)
: OsxQuartzResource(graphics_factory), cg_context_(cg_context) {}
std::unique_ptr<IGeometry> QuartzGeometryBuilder::Build() {
CGContextBeginPath(cg_context_);
for (const auto& action : actions_) {
Object* o = action.get();
if (auto a = dynamic_cast<details::GeometryBeginFigureAction*>(o)) {
CGContextMoveToPoint(cg_context_, a->point.x, a->point.y);
} else if (auto a = dynamic_cast<details::GeometryCloseFigureAction*>(o)) {
if (a->close) CGContextClosePath(cg_context_);
} else if (auto a = dynamic_cast<details::GeometryLineToAction*>(o)) {
CGContextAddLineToPoint(cg_context_, a->point.x, a->point.y);
} else if (auto a =
dynamic_cast<details::GeometryQuadraticBezierToAction*>(o)) {
CGContextAddQuadCurveToPoint(cg_context_, a->control_point.x,
a->control_point.y, a->end_point.x,
a->end_point.y);
}
}
return std::make_unique<QuartzGeometry>(GetGraphFactory(), cg_context_,
CGContextCopyPath(cg_context_));
}
} // namespace cru::platform::graphics::osx::quartz
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