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#include "cru/osx/graphics/quartz/Painter.hpp"
#include "cru/osx/graphics/quartz/Brush.hpp"
#include "cru/osx/graphics/quartz/Convert.hpp"
#include "cru/osx/graphics/quartz/Geometry.hpp"
#include "cru/platform/Check.hpp"
#include "cru/platform/Exception.hpp"
namespace cru::platform::graphics::osx::quartz {
Matrix QuartzCGContextPainter::GetTransform() {
return Convert(CGContextGetCTM(cg_context_));
}
void QuartzCGContextPainter::SetTransform(const Matrix& matrix) {
auto old = CGContextGetCTM(cg_context_);
old = CGAffineTransformInvert(old);
CGContextConcatCTM(cg_context_, old);
CGContextConcatCTM(cg_context_, Convert(matrix));
}
void QuartzCGContextPainter::Clear(const Color& color) {
Validate();
CGColorRef c =
CGColorCreateGenericRGB(color.GetFloatRed(), color.GetFloatGreen(),
color.GetFloatBlue(), color.GetFloatAlpha());
CGContextSetFillColorWithColor(cg_context_, c);
CGColorRelease(c);
CGContextFillRect(cg_context_, Convert(Rect{Point{}, size_}));
}
void QuartzCGContextPainter::DrawLine(const Point& start, const Point& end,
IBrush* brush, float width) {
Validate();
CGContextBeginPath(cg_context_);
CGContextMoveToPoint(cg_context_, start.x, start.y);
CGContextAddLineToPoint(cg_context_, end.x, end.y);
QuartzBrush* b = CheckPlatform<QuartzBrush>(brush, GetPlatformId());
b->Select(cg_context_);
CGContextSetLineWidth(cg_context_, width);
CGContextStrokePath(cg_context_);
}
void QuartzCGContextPainter::StrokeRectangle(const Rect& rectangle,
IBrush* brush, float width) {
Validate();
QuartzBrush* b = CheckPlatform<QuartzBrush>(brush, GetPlatformId());
b->Select(cg_context_);
CGContextStrokeRectWithWidth(cg_context_, Convert(rectangle), width);
}
void QuartzCGContextPainter::FillRectangle(const Rect& rectangle,
IBrush* brush) {
Validate();
QuartzBrush* b = CheckPlatform<QuartzBrush>(brush, GetPlatformId());
b->Select(cg_context_);
CGContextFillRect(cg_context_, Convert(rectangle));
}
void QuartzCGContextPainter::StrokeGeometry(IGeometry* geometry, IBrush* brush,
float width) {
Validate();
QuartzGeometry* g = CheckPlatform<QuartzGeometry>(geometry, GetPlatformId());
QuartzBrush* b = CheckPlatform<QuartzBrush>(brush, GetPlatformId());
b->Select(cg_context_);
CGContextSetLineWidth(cg_context_, width);
CGContextBeginPath(cg_context_);
CGContextAddPath(cg_context_, g->GetCGPath());
CGContextStrokePath(cg_context_);
}
void QuartzCGContextPainter::FillGeometry(IGeometry* geometry, IBrush* brush) {
Validate();
QuartzGeometry* g = CheckPlatform<QuartzGeometry>(geometry, GetPlatformId());
QuartzBrush* b = CheckPlatform<QuartzBrush>(brush, GetPlatformId());
b->Select(cg_context_);
CGContextBeginPath(cg_context_);
CGContextAddPath(cg_context_, g->GetCGPath());
CGContextFillPath(cg_context_);
}
void QuartzCGContextPainter::DrawText(const Point& offset,
ITextLayout* text_layout, IBrush* brush) {
// TODO: Implement this.
}
void QuartzCGContextPainter::PushLayer(const Rect& bounds) {
// TODO: Implement this.
}
void QuartzCGContextPainter::PopLayer() {
// TODO: Implement this.
}
void QuartzCGContextPainter::EndDraw() {
CGContextRelease(cg_context_);
CGContextFlush(cg_context_);
cg_context_ = nullptr;
}
void QuartzCGContextPainter::Validate() {
if (cg_context_ == nullptr)
throw ReuseException(u"QuartzCGContextPainter has already be released.");
}
} // namespace cru::platform::graphics::osx::quartz
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