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path: root/src/platform/graphics/direct2d/Factory.cpp
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#include "cru/platform/graphics/direct2d/Factory.h"
#include "cru/platform/graphics/direct2d/Base.h"
#include "cru/platform/graphics/direct2d/Brush.h"
#include "cru/platform/graphics/direct2d/Font.h"
#include "cru/platform/graphics/direct2d/Geometry.h"
#include "cru/platform/graphics/direct2d/ImageFactory.h"
#include "cru/platform/graphics/direct2d/TextLayout.h"

#include <dxgi1_3.h>
#include <dxgidebug.h>
#include <cstdlib>
#include <utility>

namespace cru::platform::graphics::direct2d {

DirectGraphicsFactory::DirectGraphicsFactory() : DirectGraphicsResource(this) {
  // TODO: Detect repeated creation. Because I don't think we can create two d2d
  // and dwrite factory so we need to prevent the "probably dangerous" behavior.

  UINT creation_flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;

#ifdef CRU_DEBUG
  creation_flags |= D3D11_CREATE_DEVICE_DEBUG;

  atexit([] {
    Microsoft::WRL::ComPtr<IDXGIDebug1> dxgi_debug;
    CheckHResult(DXGIGetDebugInterface1(0, IID_PPV_ARGS(&dxgi_debug)));
    CheckHResult(
        dxgi_debug->ReportLiveObjects(DXGI_DEBUG_ALL, DXGI_DEBUG_RLO_ALL));
  });
#endif

  const D3D_FEATURE_LEVEL feature_levels[] = {
      D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1,
      D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3,  D3D_FEATURE_LEVEL_9_2,
      D3D_FEATURE_LEVEL_9_1};

  Microsoft::WRL::ComPtr<ID3D11DeviceContext> d3d11_device_context;

  CheckHResult(D3D11CreateDevice(
      nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, creation_flags,
      feature_levels, ARRAYSIZE(feature_levels), D3D11_SDK_VERSION,
      &d3d11_device_, nullptr, &d3d11_device_context));

  Microsoft::WRL::ComPtr<IDXGIDevice> dxgi_device;
  CheckHResult(d3d11_device_->QueryInterface(dxgi_device.GetAddressOf()));

  CheckHResult(D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED,
                                 IID_PPV_ARGS(&d2d1_factory_)));

  CheckHResult(d2d1_factory_->CreateDevice(dxgi_device.Get(), &d2d1_device_));

  d2d1_device_context_ = CreateD2D1DeviceContext();

  // Identify the physical adapter (GPU or card) this device is runs on.
  Microsoft::WRL::ComPtr<IDXGIAdapter> dxgi_adapter;
  CheckHResult(dxgi_device->GetAdapter(&dxgi_adapter));

  // Get the factory object that created the DXGI device.
  CheckHResult(dxgi_adapter->GetParent(IID_PPV_ARGS(&dxgi_factory_)));

  CheckHResult(DWriteCreateFactory(
      DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory),
      reinterpret_cast<IUnknown**>(dwrite_factory_.GetAddressOf())));

  CheckHResult(dwrite_factory_->GetSystemFontCollection(
      &dwrite_system_font_collection_));

  image_factory_ = std::make_unique<WinImageFactory>(this);
}

DirectGraphicsFactory::~DirectGraphicsFactory() {}

Microsoft::WRL::ComPtr<ID2D1DeviceContext1>
DirectGraphicsFactory::CreateD2D1DeviceContext() {
  Microsoft::WRL::ComPtr<ID2D1DeviceContext1> d2d1_device_context;
  CheckHResult(d2d1_device_->CreateDeviceContext(
      D2D1_DEVICE_CONTEXT_OPTIONS_NONE, &d2d1_device_context));
  return d2d1_device_context;
}

std::unique_ptr<ISolidColorBrush>
DirectGraphicsFactory::CreateSolidColorBrush() {
  return std::make_unique<D2DSolidColorBrush>(this);
}

std::unique_ptr<IGeometryBuilder>
DirectGraphicsFactory::CreateGeometryBuilder() {
  return std::make_unique<D2DGeometryBuilder>(this);
}

std::unique_ptr<IFont> DirectGraphicsFactory::CreateFont(
    std::string font_family, float font_size) {
  return std::make_unique<DWriteFont>(this, std::move(font_family), font_size);
}

std::unique_ptr<ITextLayout> DirectGraphicsFactory::CreateTextLayout(
    std::shared_ptr<IFont> font, std::string text) {
  return std::make_unique<DWriteTextLayout>(this, std::move(font),
                                            std::move(text));
}

IImageFactory* DirectGraphicsFactory::GetImageFactory() {
  return image_factory_.get();
}
}  // namespace cru::platform::graphics::direct2d