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#include "cru/platform/graphics/direct2d/Factory.h"
#include "cru/platform/graphics/direct2d/Base.h"
#include "cru/platform/graphics/direct2d/Brush.h"
#include "cru/platform/graphics/direct2d/Font.h"
#include "cru/platform/graphics/direct2d/Geometry.h"
#include "cru/platform/graphics/direct2d/ImageFactory.h"
#include "cru/platform/graphics/direct2d/TextLayout.h"
#include <dxgi1_3.h>
#include <dxgidebug.h>
#include <cstdlib>
#include <utility>
namespace cru::platform::graphics::direct2d {
DirectGraphicsFactory::DirectGraphicsFactory() : DirectGraphicsResource(this) {
// TODO: Detect repeated creation. Because I don't think we can create two d2d
// and dwrite factory so we need to prevent the "probably dangerous" behavior.
UINT creation_flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
#ifdef CRU_DEBUG
creation_flags |= D3D11_CREATE_DEVICE_DEBUG;
atexit([] {
Microsoft::WRL::ComPtr<IDXGIDebug1> dxgi_debug;
CheckHResult(DXGIGetDebugInterface1(0, IID_PPV_ARGS(&dxgi_debug)));
CheckHResult(
dxgi_debug->ReportLiveObjects(DXGI_DEBUG_ALL, DXGI_DEBUG_RLO_ALL));
});
#endif
const D3D_FEATURE_LEVEL feature_levels[] = {
D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3, D3D_FEATURE_LEVEL_9_2,
D3D_FEATURE_LEVEL_9_1};
Microsoft::WRL::ComPtr<ID3D11DeviceContext> d3d11_device_context;
CheckHResult(D3D11CreateDevice(
nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, creation_flags,
feature_levels, ARRAYSIZE(feature_levels), D3D11_SDK_VERSION,
&d3d11_device_, nullptr, &d3d11_device_context));
Microsoft::WRL::ComPtr<IDXGIDevice> dxgi_device;
CheckHResult(d3d11_device_->QueryInterface(dxgi_device.GetAddressOf()));
CheckHResult(D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED,
IID_PPV_ARGS(&d2d1_factory_)));
CheckHResult(d2d1_factory_->CreateDevice(dxgi_device.Get(), &d2d1_device_));
d2d1_device_context_ = CreateD2D1DeviceContext();
// Identify the physical adapter (GPU or card) this device is runs on.
Microsoft::WRL::ComPtr<IDXGIAdapter> dxgi_adapter;
CheckHResult(dxgi_device->GetAdapter(&dxgi_adapter));
// Get the factory object that created the DXGI device.
CheckHResult(dxgi_adapter->GetParent(IID_PPV_ARGS(&dxgi_factory_)));
CheckHResult(DWriteCreateFactory(
DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory),
reinterpret_cast<IUnknown**>(dwrite_factory_.GetAddressOf())));
CheckHResult(dwrite_factory_->GetSystemFontCollection(
&dwrite_system_font_collection_));
image_factory_ = std::make_unique<WinImageFactory>(this);
}
DirectGraphicsFactory::~DirectGraphicsFactory() {}
Microsoft::WRL::ComPtr<ID2D1DeviceContext1>
DirectGraphicsFactory::CreateD2D1DeviceContext() {
Microsoft::WRL::ComPtr<ID2D1DeviceContext1> d2d1_device_context;
CheckHResult(d2d1_device_->CreateDeviceContext(
D2D1_DEVICE_CONTEXT_OPTIONS_NONE, &d2d1_device_context));
return d2d1_device_context;
}
std::unique_ptr<ISolidColorBrush>
DirectGraphicsFactory::CreateSolidColorBrush() {
return std::make_unique<D2DSolidColorBrush>(this);
}
std::unique_ptr<IGeometryBuilder>
DirectGraphicsFactory::CreateGeometryBuilder() {
return std::make_unique<D2DGeometryBuilder>(this);
}
std::unique_ptr<IFont> DirectGraphicsFactory::CreateFont(
std::string font_family, float font_size) {
return std::make_unique<DWriteFont>(this, std::move(font_family), font_size);
}
std::unique_ptr<ITextLayout> DirectGraphicsFactory::CreateTextLayout(
std::shared_ptr<IFont> font, std::string text) {
return std::make_unique<DWriteTextLayout>(this, std::move(font),
std::move(text));
}
IImageFactory* DirectGraphicsFactory::GetImageFactory() {
return image_factory_.get();
}
} // namespace cru::platform::graphics::direct2d
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