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#include "cru/platform/gui/sdl/Cursor.h"
#include "cru/base/Base.h"
#include "cru/platform/gui/Cursor.h"
#include "cru/platform/gui/sdl/Base.h"
#include <memory>
namespace cru::platform::gui::sdl {
std::shared_ptr<SdlCursor> SdlCursor::CreateSystem(SDL_SystemCursor cursor) {
auto c = SDL_CreateSystemCursor(cursor);
if (!c) {
throw SdlException("Failed to create system cursor.");
}
return std::make_shared<SdlCursor>(c, true);
}
SdlCursor::SdlCursor(SDL_Cursor* cursor, bool auto_destroy)
: cursor_(cursor), auto_destroy_(auto_destroy) {}
SdlCursor::~SdlCursor() {
if (auto_destroy_) {
SDL_DestroyCursor(cursor_);
}
}
SDL_Cursor* SdlCursor::GetSdlCursor() { return cursor_; }
SdlCursorManager::SdlCursorManager() {
arrow_cursor_ = SdlCursor::CreateSystem(SDL_SYSTEM_CURSOR_DEFAULT);
hand_cursor_ = SdlCursor::CreateSystem(SDL_SYSTEM_CURSOR_POINTER);
ibeam_cursor_ = SdlCursor::CreateSystem(SDL_SYSTEM_CURSOR_TEXT);
}
std::shared_ptr<ICursor> SdlCursorManager::GetSystemCursor(
SystemCursorType type) {
switch (type) {
case SystemCursorType::Arrow:
return std::static_pointer_cast<ICursor>(arrow_cursor_);
case SystemCursorType::Hand:
return std::static_pointer_cast<ICursor>(hand_cursor_);
case SystemCursorType::IBeam:
return std::static_pointer_cast<ICursor>(ibeam_cursor_);
default:
UnreachableCode();
}
}
} // namespace cru::platform::gui::sdl
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