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#include "cru/platform/gui/sdl/Window.h"
#include "cru/base/Base.h"
#include "cru/platform/GraphicsBase.h"
#include "cru/platform/graphics/NullPainter.h"
#include "cru/platform/graphics/Painter.h"
#include "cru/platform/gui/Window.h"
#include "cru/platform/gui/sdl/Base.h"
#include "cru/platform/gui/sdl/Input.h"
#include "cru/platform/gui/sdl/UiApplication.h"
#include <SDL3/SDL_events.h>
#include <SDL3/SDL_video.h>
#include <cassert>
#include <memory>
#include <optional>
namespace cru::platform::gui::sdl {
SdlWindow::SdlWindow(SdlUiApplication* application)
: application_(application),
client_rect_(100, 100, 400, 200),
parent_(nullptr) {
application->RegisterWindow(this);
}
SdlWindow::~SdlWindow() { application_->UnregisterWindow(this); }
bool SdlWindow::IsCreated() { return sdl_window_ != nullptr; }
void SdlWindow::Close() {
if (sdl_window_) {
SDL_DestroyWindow(sdl_window_);
}
}
INativeWindow* SdlWindow::GetParent() { return parent_; }
void SdlWindow::SetParent(INativeWindow* parent) {
parent_ = CheckPlatform<SdlWindow>(parent, GetPlatformId());
if (parent_ != nullptr) {
parent_create_guard_.Reset(
parent_->CreateEvent()->AddSpyOnlyHandler([this] {
if (sdl_window_) {
DoUpdateParent();
}
}));
}
if (sdl_window_) {
DoUpdateParent();
}
}
WindowStyleFlag SdlWindow::GetStyleFlag() { return style_; }
void SdlWindow::SetStyleFlag(WindowStyleFlag flag) {
style_ = flag;
if (sdl_window_) {
DoUpdateStyleFlag();
}
}
std::string SdlWindow::GetTitle() { return title_; }
void SdlWindow::SetTitle(std::string title) {
title_ = std::move(title);
if (sdl_window_) {
DoUpdateTitle();
}
}
WindowVisibilityType SdlWindow::GetVisibility() {
if (!sdl_window_) return WindowVisibilityType::Hide;
auto flags = SDL_GetWindowFlags(sdl_window_);
if (flags & SDL_WINDOW_HIDDEN) {
return WindowVisibilityType::Hide;
}
if (flags & SDL_WINDOW_MINIMIZED) {
return WindowVisibilityType::Minimize;
}
return WindowVisibilityType::Show;
}
void SdlWindow::SetVisibility(WindowVisibilityType visibility) {
if (visibility == WindowVisibilityType::Hide) {
if (sdl_window_) {
CheckSdlReturn(SDL_HideWindow(sdl_window_));
CheckSdlReturn(SDL_SyncWindow(sdl_window_));
}
} else if (visibility == WindowVisibilityType::Minimize) {
if (!sdl_window_) {
DoCreateWindow();
}
CheckSdlReturn(SDL_MinimizeWindow(sdl_window_));
CheckSdlReturn(SDL_SyncWindow(sdl_window_));
} else {
if (!sdl_window_) {
DoCreateWindow();
}
CheckSdlReturn(SDL_ShowWindow(sdl_window_));
CheckSdlReturn(SDL_SyncWindow(sdl_window_));
}
}
Size SdlWindow::GetClientSize() { return GetClientRect().GetSize(); }
void SdlWindow::SetClientSize(const Size& size) {
auto rect = GetClientRect();
SetClientRect(Rect(rect.GetLeftTop(), size));
}
Rect SdlWindow::GetClientRect() {
if (!sdl_window_) return {};
return client_rect_;
}
void SdlWindow::SetClientRect(const Rect& rect) {
client_rect_ = rect;
if (sdl_window_) {
DoUpdateClientRect();
}
}
Rect SdlWindow::GetWindowRect() {
if (!sdl_window_) return {};
return client_rect_.Expand(GetBorderThickness());
}
void SdlWindow::SetWindowRect(const Rect& rect) {
SetClientRect(rect.Shrink(GetBorderThickness()));
}
bool SdlWindow::RequestFocus() {
if (!sdl_window_) return false;
auto result = SDL_RaiseWindow(sdl_window_);
CheckSdlReturn(SDL_SyncWindow(sdl_window_));
return result;
}
Point SdlWindow::GetMousePosition() { NotImplemented(); }
bool SdlWindow::CaptureMouse() {
if (!sdl_window_) return false;
// SDL_SetWindowMouseGrab confines mouse in the window, should we really call
// it?
return true;
}
bool SdlWindow::ReleaseMouse() {
if (!sdl_window_) return false;
// SDL_SetWindowMouseGrab confines mouse in the window, should we really call
// it?
return true;
}
void SdlWindow::SetCursor(std::shared_ptr<ICursor> cursor) {
if (!sdl_window_) return;
NotImplemented();
}
void SdlWindow::SetToForeground() {
SetVisibility(WindowVisibilityType::Show);
CheckSdlReturn(SDL_RaiseWindow(sdl_window_));
CheckSdlReturn(SDL_SyncWindow(sdl_window_));
}
void SdlWindow::RequestRepaint() {
if (!sdl_window_) return;
NotImplemented();
}
std::unique_ptr<graphics::IPainter> SdlWindow::BeginPaint() {
if (!sdl_window_) {
return std::make_unique<graphics::NullPainter>();
}
NotImplemented();
}
IInputMethodContext* SdlWindow::GetInputMethodContext() { NotImplemented(); }
std::optional<SDL_Window*> SdlWindow::GetSdlWindow() { return sdl_window_; }
SdlUiApplication* SdlWindow::GetSdlUiApplication() { return application_; }
float SdlWindow::GetDisplayScale() {
if (!sdl_window_) return 1.f;
auto scale = SDL_GetWindowDisplayScale(sdl_window_);
if (scale == 0.f) {
throw SdlException("Failed to get window display scale.");
}
return scale;
}
Thickness SdlWindow::GetBorderThickness() {
if (!sdl_window_) return {};
int top, left, bottom, right;
CheckSdlReturn(
SDL_GetWindowBordersSize(sdl_window_, &top, &left, &bottom, &right));
return {static_cast<float>(left), static_cast<float>(top),
static_cast<float>(right), static_cast<float>(bottom)};
}
void SdlWindow::DoCreateWindow() {
assert(!sdl_window_);
SDL_WindowFlags flags = SDL_WINDOW_HIDDEN;
if (style_.Has(WindowStyleFlags::NoCaptionAndBorder)) {
flags |= SDL_WINDOW_BORDERLESS;
}
sdl_window_ = SDL_CreateWindow(title_.c_str(), client_rect_.width,
client_rect_.height, flags);
if (!sdl_window_) {
throw SdlException("Failed to create window.");
}
CreateEvent_.Raise(nullptr);
CheckSdlReturn(
SDL_SetWindowPosition(sdl_window_, client_rect_.left, client_rect_.top));
CheckSdlReturn(SDL_SetWindowParent(
sdl_window_, parent_ == nullptr ? nullptr : parent_->sdl_window_));
CheckSdlReturn(SDL_SyncWindow(sdl_window_));
}
void SdlWindow::DoUpdateClientRect() {
assert(sdl_window_);
CheckSdlReturn(
SDL_SetWindowPosition(sdl_window_, client_rect_.left, client_rect_.top));
CheckSdlReturn(
SDL_SetWindowSize(sdl_window_, client_rect_.width, client_rect_.height));
CheckSdlReturn(SDL_SyncWindow(sdl_window_));
}
void SdlWindow::DoUpdateParent() {
assert(sdl_window_);
CheckSdlReturn(SDL_SetWindowParent(
sdl_window_, parent_ == nullptr ? nullptr : parent_->sdl_window_));
CheckSdlReturn(SDL_SyncWindow(sdl_window_));
}
void SdlWindow::DoUpdateStyleFlag() {
assert(sdl_window_);
CheckSdlReturn(SDL_SetWindowBordered(
sdl_window_, !style_.Has(WindowStyleFlags::NoCaptionAndBorder)));
CheckSdlReturn(SDL_SyncWindow(sdl_window_));
}
void SdlWindow::DoUpdateTitle() {
assert(sdl_window_);
CheckSdlReturn(SDL_SetWindowTitle(sdl_window_, title_.c_str()));
CheckSdlReturn(SDL_SyncWindow(sdl_window_));
}
namespace {
NativeMouseButtonEventArgs ConvertMouseButtonEvent(
const SDL_MouseButtonEvent& event) {
return {
ConvertMouseButton(event.button), {event.x, event.y}, GetKeyModifier()};
}
NativeKeyEventArgs ConvertKeyEvent(const SDL_KeyboardEvent& event) {
return {ConvertKeyCode(event.key), ConvertKeyModifier(event.mod)};
}
} // namespace
bool SdlWindow::HandleEvent(const SDL_Event* event) {
switch (event->type) {
case SDL_EVENT_WINDOW_MOVED: {
client_rect_.left = event->window.data1;
client_rect_.top = event->window.data2;
return true;
}
case SDL_EVENT_WINDOW_RESIZED: {
client_rect_.width = event->window.data1;
client_rect_.height = event->window.data2;
ResizeEvent_.Raise(client_rect_.GetSize());
return true;
}
case SDL_EVENT_WINDOW_SHOWN: {
VisibilityChangeEvent_.Raise(WindowVisibilityType::Show);
return true;
}
case SDL_EVENT_WINDOW_HIDDEN: {
VisibilityChangeEvent_.Raise(WindowVisibilityType::Hide);
return true;
}
case SDL_EVENT_WINDOW_MINIMIZED: {
VisibilityChangeEvent_.Raise(WindowVisibilityType::Minimize);
return true;
}
case SDL_EVENT_WINDOW_FOCUS_GAINED: {
FocusEvent_.Raise(FocusChangeType::Gain);
return true;
}
case SDL_EVENT_WINDOW_FOCUS_LOST: {
FocusEvent_.Raise(FocusChangeType::Lose);
return true;
}
case SDL_EVENT_WINDOW_MOUSE_ENTER: {
MouseEnterLeaveEvent_.Raise(MouseEnterLeaveType::Enter);
return true;
}
case SDL_EVENT_WINDOW_MOUSE_LEAVE: {
MouseEnterLeaveEvent_.Raise(MouseEnterLeaveType::Leave);
return true;
}
case SDL_EVENT_WINDOW_DESTROYED: {
VisibilityChangeEvent_.Raise(WindowVisibilityType::Hide);
DestroyEvent_.Raise(nullptr);
sdl_window_ = nullptr;
return true;
}
case SDL_EVENT_MOUSE_BUTTON_DOWN: {
MouseDownEvent_.Raise(ConvertMouseButtonEvent(event->button));
return true;
}
case SDL_EVENT_MOUSE_BUTTON_UP: {
MouseUpEvent_.Raise(ConvertMouseButtonEvent(event->button));
return true;
}
case SDL_EVENT_MOUSE_WHEEL: {
const auto& we = event->wheel;
if (we.x != 0) {
MouseWheelEvent_.Raise(
{we.x, {we.mouse_x, we.mouse_y}, GetKeyModifier(), true});
}
if (we.y != 0) {
MouseWheelEvent_.Raise(
{we.y, {we.mouse_x, we.mouse_y}, GetKeyModifier(), false});
}
return true;
}
case SDL_EVENT_KEY_DOWN: {
KeyDownEvent_.Raise(ConvertKeyEvent(event->key));
return true;
}
case SDL_EVENT_KEY_UP: {
KeyUpEvent_.Raise(ConvertKeyEvent(event->key));
return true;
}
}
return false;
}
} // namespace cru::platform::gui::sdl
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