1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
|
/**
* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "cru/platform/gui/sdl/gl.h"
#ifndef GLAD_IMPL_UTIL_C_
#define GLAD_IMPL_UTIL_C_
#ifdef _MSC_VER
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
#else
#define GLAD_IMPL_UTIL_SSCANF sscanf
#endif
#endif /* GLAD_IMPL_UTIL_C_ */
#ifdef __cplusplus
extern "C" {
#endif
static void glad_gl_load_GL_VERSION_1_0(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
if(!context->VERSION_1_0) return;
context->Accum = (PFNGLACCUMPROC) load(userptr, "glAccum");
context->AlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc");
context->Begin = (PFNGLBEGINPROC) load(userptr, "glBegin");
context->Bitmap = (PFNGLBITMAPPROC) load(userptr, "glBitmap");
context->BlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
context->CallList = (PFNGLCALLLISTPROC) load(userptr, "glCallList");
context->CallLists = (PFNGLCALLLISTSPROC) load(userptr, "glCallLists");
context->Clear = (PFNGLCLEARPROC) load(userptr, "glClear");
context->ClearAccum = (PFNGLCLEARACCUMPROC) load(userptr, "glClearAccum");
context->ClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
context->ClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth");
context->ClearIndex = (PFNGLCLEARINDEXPROC) load(userptr, "glClearIndex");
context->ClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
context->ClipPlane = (PFNGLCLIPPLANEPROC) load(userptr, "glClipPlane");
context->Color3b = (PFNGLCOLOR3BPROC) load(userptr, "glColor3b");
context->Color3bv = (PFNGLCOLOR3BVPROC) load(userptr, "glColor3bv");
context->Color3d = (PFNGLCOLOR3DPROC) load(userptr, "glColor3d");
context->Color3dv = (PFNGLCOLOR3DVPROC) load(userptr, "glColor3dv");
context->Color3f = (PFNGLCOLOR3FPROC) load(userptr, "glColor3f");
context->Color3fv = (PFNGLCOLOR3FVPROC) load(userptr, "glColor3fv");
context->Color3i = (PFNGLCOLOR3IPROC) load(userptr, "glColor3i");
context->Color3iv = (PFNGLCOLOR3IVPROC) load(userptr, "glColor3iv");
context->Color3s = (PFNGLCOLOR3SPROC) load(userptr, "glColor3s");
context->Color3sv = (PFNGLCOLOR3SVPROC) load(userptr, "glColor3sv");
context->Color3ub = (PFNGLCOLOR3UBPROC) load(userptr, "glColor3ub");
context->Color3ubv = (PFNGLCOLOR3UBVPROC) load(userptr, "glColor3ubv");
context->Color3ui = (PFNGLCOLOR3UIPROC) load(userptr, "glColor3ui");
context->Color3uiv = (PFNGLCOLOR3UIVPROC) load(userptr, "glColor3uiv");
context->Color3us = (PFNGLCOLOR3USPROC) load(userptr, "glColor3us");
context->Color3usv = (PFNGLCOLOR3USVPROC) load(userptr, "glColor3usv");
context->Color4b = (PFNGLCOLOR4BPROC) load(userptr, "glColor4b");
context->Color4bv = (PFNGLCOLOR4BVPROC) load(userptr, "glColor4bv");
context->Color4d = (PFNGLCOLOR4DPROC) load(userptr, "glColor4d");
context->Color4dv = (PFNGLCOLOR4DVPROC) load(userptr, "glColor4dv");
context->Color4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f");
context->Color4fv = (PFNGLCOLOR4FVPROC) load(userptr, "glColor4fv");
context->Color4i = (PFNGLCOLOR4IPROC) load(userptr, "glColor4i");
context->Color4iv = (PFNGLCOLOR4IVPROC) load(userptr, "glColor4iv");
context->Color4s = (PFNGLCOLOR4SPROC) load(userptr, "glColor4s");
context->Color4sv = (PFNGLCOLOR4SVPROC) load(userptr, "glColor4sv");
context->Color4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub");
context->Color4ubv = (PFNGLCOLOR4UBVPROC) load(userptr, "glColor4ubv");
context->Color4ui = (PFNGLCOLOR4UIPROC) load(userptr, "glColor4ui");
context->Color4uiv = (PFNGLCOLOR4UIVPROC) load(userptr, "glColor4uiv");
context->Color4us = (PFNGLCOLOR4USPROC) load(userptr, "glColor4us");
context->Color4usv = (PFNGLCOLOR4USVPROC) load(userptr, "glColor4usv");
context->ColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
context->ColorMaterial = (PFNGLCOLORMATERIALPROC) load(userptr, "glColorMaterial");
context->CopyPixels = (PFNGLCOPYPIXELSPROC) load(userptr, "glCopyPixels");
context->CullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
context->DeleteLists = (PFNGLDELETELISTSPROC) load(userptr, "glDeleteLists");
context->DepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
context->DepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
context->DepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange");
context->Disable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
context->DrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer");
context->DrawPixels = (PFNGLDRAWPIXELSPROC) load(userptr, "glDrawPixels");
context->EdgeFlag = (PFNGLEDGEFLAGPROC) load(userptr, "glEdgeFlag");
context->EdgeFlagv = (PFNGLEDGEFLAGVPROC) load(userptr, "glEdgeFlagv");
context->Enable = (PFNGLENABLEPROC) load(userptr, "glEnable");
context->End = (PFNGLENDPROC) load(userptr, "glEnd");
context->EndList = (PFNGLENDLISTPROC) load(userptr, "glEndList");
context->EvalCoord1d = (PFNGLEVALCOORD1DPROC) load(userptr, "glEvalCoord1d");
context->EvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load(userptr, "glEvalCoord1dv");
context->EvalCoord1f = (PFNGLEVALCOORD1FPROC) load(userptr, "glEvalCoord1f");
context->EvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load(userptr, "glEvalCoord1fv");
context->EvalCoord2d = (PFNGLEVALCOORD2DPROC) load(userptr, "glEvalCoord2d");
context->EvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load(userptr, "glEvalCoord2dv");
context->EvalCoord2f = (PFNGLEVALCOORD2FPROC) load(userptr, "glEvalCoord2f");
context->EvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load(userptr, "glEvalCoord2fv");
context->EvalMesh1 = (PFNGLEVALMESH1PROC) load(userptr, "glEvalMesh1");
context->EvalMesh2 = (PFNGLEVALMESH2PROC) load(userptr, "glEvalMesh2");
context->EvalPoint1 = (PFNGLEVALPOINT1PROC) load(userptr, "glEvalPoint1");
context->EvalPoint2 = (PFNGLEVALPOINT2PROC) load(userptr, "glEvalPoint2");
context->FeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load(userptr, "glFeedbackBuffer");
context->Finish = (PFNGLFINISHPROC) load(userptr, "glFinish");
context->Flush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
context->Fogf = (PFNGLFOGFPROC) load(userptr, "glFogf");
context->Fogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv");
context->Fogi = (PFNGLFOGIPROC) load(userptr, "glFogi");
context->Fogiv = (PFNGLFOGIVPROC) load(userptr, "glFogiv");
context->FrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
context->Frustum = (PFNGLFRUSTUMPROC) load(userptr, "glFrustum");
context->GenLists = (PFNGLGENLISTSPROC) load(userptr, "glGenLists");
context->GetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
context->GetClipPlane = (PFNGLGETCLIPPLANEPROC) load(userptr, "glGetClipPlane");
context->GetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev");
context->GetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
context->GetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
context->GetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
context->GetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv");
context->GetLightiv = (PFNGLGETLIGHTIVPROC) load(userptr, "glGetLightiv");
context->GetMapdv = (PFNGLGETMAPDVPROC) load(userptr, "glGetMapdv");
context->GetMapfv = (PFNGLGETMAPFVPROC) load(userptr, "glGetMapfv");
context->GetMapiv = (PFNGLGETMAPIVPROC) load(userptr, "glGetMapiv");
context->GetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv");
context->GetMaterialiv = (PFNGLGETMATERIALIVPROC) load(userptr, "glGetMaterialiv");
context->GetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load(userptr, "glGetPixelMapfv");
context->GetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load(userptr, "glGetPixelMapuiv");
context->GetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load(userptr, "glGetPixelMapusv");
context->GetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load(userptr, "glGetPolygonStipple");
context->GetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
context->GetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv");
context->GetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv");
context->GetTexGendv = (PFNGLGETTEXGENDVPROC) load(userptr, "glGetTexGendv");
context->GetTexGenfv = (PFNGLGETTEXGENFVPROC) load(userptr, "glGetTexGenfv");
context->GetTexGeniv = (PFNGLGETTEXGENIVPROC) load(userptr, "glGetTexGeniv");
context->GetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage");
context->GetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv");
context->GetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv");
context->GetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
context->GetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
context->Hint = (PFNGLHINTPROC) load(userptr, "glHint");
context->IndexMask = (PFNGLINDEXMASKPROC) load(userptr, "glIndexMask");
context->Indexd = (PFNGLINDEXDPROC) load(userptr, "glIndexd");
context->Indexdv = (PFNGLINDEXDVPROC) load(userptr, "glIndexdv");
context->Indexf = (PFNGLINDEXFPROC) load(userptr, "glIndexf");
context->Indexfv = (PFNGLINDEXFVPROC) load(userptr, "glIndexfv");
context->Indexi = (PFNGLINDEXIPROC) load(userptr, "glIndexi");
context->Indexiv = (PFNGLINDEXIVPROC) load(userptr, "glIndexiv");
context->Indexs = (PFNGLINDEXSPROC) load(userptr, "glIndexs");
context->Indexsv = (PFNGLINDEXSVPROC) load(userptr, "glIndexsv");
context->InitNames = (PFNGLINITNAMESPROC) load(userptr, "glInitNames");
context->IsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
context->IsList = (PFNGLISLISTPROC) load(userptr, "glIsList");
context->LightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf");
context->LightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv");
context->LightModeli = (PFNGLLIGHTMODELIPROC) load(userptr, "glLightModeli");
context->LightModeliv = (PFNGLLIGHTMODELIVPROC) load(userptr, "glLightModeliv");
context->Lightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf");
context->Lightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv");
context->Lighti = (PFNGLLIGHTIPROC) load(userptr, "glLighti");
context->Lightiv = (PFNGLLIGHTIVPROC) load(userptr, "glLightiv");
context->LineStipple = (PFNGLLINESTIPPLEPROC) load(userptr, "glLineStipple");
context->LineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
context->ListBase = (PFNGLLISTBASEPROC) load(userptr, "glListBase");
context->LoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity");
context->LoadMatrixd = (PFNGLLOADMATRIXDPROC) load(userptr, "glLoadMatrixd");
context->LoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf");
context->LoadName = (PFNGLLOADNAMEPROC) load(userptr, "glLoadName");
context->LogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp");
context->Map1d = (PFNGLMAP1DPROC) load(userptr, "glMap1d");
context->Map1f = (PFNGLMAP1FPROC) load(userptr, "glMap1f");
context->Map2d = (PFNGLMAP2DPROC) load(userptr, "glMap2d");
context->Map2f = (PFNGLMAP2FPROC) load(userptr, "glMap2f");
context->MapGrid1d = (PFNGLMAPGRID1DPROC) load(userptr, "glMapGrid1d");
context->MapGrid1f = (PFNGLMAPGRID1FPROC) load(userptr, "glMapGrid1f");
context->MapGrid2d = (PFNGLMAPGRID2DPROC) load(userptr, "glMapGrid2d");
context->MapGrid2f = (PFNGLMAPGRID2FPROC) load(userptr, "glMapGrid2f");
context->Materialf = (PFNGLMATERIALFPROC) load(userptr, "glMaterialf");
context->Materialfv = (PFNGLMATERIALFVPROC) load(userptr, "glMaterialfv");
context->Materiali = (PFNGLMATERIALIPROC) load(userptr, "glMateriali");
context->Materialiv = (PFNGLMATERIALIVPROC) load(userptr, "glMaterialiv");
context->MatrixMode = (PFNGLMATRIXMODEPROC) load(userptr, "glMatrixMode");
context->MultMatrixd = (PFNGLMULTMATRIXDPROC) load(userptr, "glMultMatrixd");
context->MultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf");
context->NewList = (PFNGLNEWLISTPROC) load(userptr, "glNewList");
context->Normal3b = (PFNGLNORMAL3BPROC) load(userptr, "glNormal3b");
context->Normal3bv = (PFNGLNORMAL3BVPROC) load(userptr, "glNormal3bv");
context->Normal3d = (PFNGLNORMAL3DPROC) load(userptr, "glNormal3d");
context->Normal3dv = (PFNGLNORMAL3DVPROC) load(userptr, "glNormal3dv");
context->Normal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f");
context->Normal3fv = (PFNGLNORMAL3FVPROC) load(userptr, "glNormal3fv");
context->Normal3i = (PFNGLNORMAL3IPROC) load(userptr, "glNormal3i");
context->Normal3iv = (PFNGLNORMAL3IVPROC) load(userptr, "glNormal3iv");
context->Normal3s = (PFNGLNORMAL3SPROC) load(userptr, "glNormal3s");
context->Normal3sv = (PFNGLNORMAL3SVPROC) load(userptr, "glNormal3sv");
context->Ortho = (PFNGLORTHOPROC) load(userptr, "glOrtho");
context->PassThrough = (PFNGLPASSTHROUGHPROC) load(userptr, "glPassThrough");
context->PixelMapfv = (PFNGLPIXELMAPFVPROC) load(userptr, "glPixelMapfv");
context->PixelMapuiv = (PFNGLPIXELMAPUIVPROC) load(userptr, "glPixelMapuiv");
context->PixelMapusv = (PFNGLPIXELMAPUSVPROC) load(userptr, "glPixelMapusv");
context->PixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref");
context->PixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
context->PixelTransferf = (PFNGLPIXELTRANSFERFPROC) load(userptr, "glPixelTransferf");
context->PixelTransferi = (PFNGLPIXELTRANSFERIPROC) load(userptr, "glPixelTransferi");
context->PixelZoom = (PFNGLPIXELZOOMPROC) load(userptr, "glPixelZoom");
context->PointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize");
context->PolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode");
context->PolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load(userptr, "glPolygonStipple");
context->PopAttrib = (PFNGLPOPATTRIBPROC) load(userptr, "glPopAttrib");
context->PopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix");
context->PopName = (PFNGLPOPNAMEPROC) load(userptr, "glPopName");
context->PushAttrib = (PFNGLPUSHATTRIBPROC) load(userptr, "glPushAttrib");
context->PushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix");
context->PushName = (PFNGLPUSHNAMEPROC) load(userptr, "glPushName");
context->RasterPos2d = (PFNGLRASTERPOS2DPROC) load(userptr, "glRasterPos2d");
context->RasterPos2dv = (PFNGLRASTERPOS2DVPROC) load(userptr, "glRasterPos2dv");
context->RasterPos2f = (PFNGLRASTERPOS2FPROC) load(userptr, "glRasterPos2f");
context->RasterPos2fv = (PFNGLRASTERPOS2FVPROC) load(userptr, "glRasterPos2fv");
context->RasterPos2i = (PFNGLRASTERPOS2IPROC) load(userptr, "glRasterPos2i");
context->RasterPos2iv = (PFNGLRASTERPOS2IVPROC) load(userptr, "glRasterPos2iv");
context->RasterPos2s = (PFNGLRASTERPOS2SPROC) load(userptr, "glRasterPos2s");
context->RasterPos2sv = (PFNGLRASTERPOS2SVPROC) load(userptr, "glRasterPos2sv");
context->RasterPos3d = (PFNGLRASTERPOS3DPROC) load(userptr, "glRasterPos3d");
context->RasterPos3dv = (PFNGLRASTERPOS3DVPROC) load(userptr, "glRasterPos3dv");
context->RasterPos3f = (PFNGLRASTERPOS3FPROC) load(userptr, "glRasterPos3f");
context->RasterPos3fv = (PFNGLRASTERPOS3FVPROC) load(userptr, "glRasterPos3fv");
context->RasterPos3i = (PFNGLRASTERPOS3IPROC) load(userptr, "glRasterPos3i");
context->RasterPos3iv = (PFNGLRASTERPOS3IVPROC) load(userptr, "glRasterPos3iv");
context->RasterPos3s = (PFNGLRASTERPOS3SPROC) load(userptr, "glRasterPos3s");
context->RasterPos3sv = (PFNGLRASTERPOS3SVPROC) load(userptr, "glRasterPos3sv");
context->RasterPos4d = (PFNGLRASTERPOS4DPROC) load(userptr, "glRasterPos4d");
context->RasterPos4dv = (PFNGLRASTERPOS4DVPROC) load(userptr, "glRasterPos4dv");
context->RasterPos4f = (PFNGLRASTERPOS4FPROC) load(userptr, "glRasterPos4f");
context->RasterPos4fv = (PFNGLRASTERPOS4FVPROC) load(userptr, "glRasterPos4fv");
context->RasterPos4i = (PFNGLRASTERPOS4IPROC) load(userptr, "glRasterPos4i");
context->RasterPos4iv = (PFNGLRASTERPOS4IVPROC) load(userptr, "glRasterPos4iv");
context->RasterPos4s = (PFNGLRASTERPOS4SPROC) load(userptr, "glRasterPos4s");
context->RasterPos4sv = (PFNGLRASTERPOS4SVPROC) load(userptr, "glRasterPos4sv");
context->ReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer");
context->ReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
context->Rectd = (PFNGLRECTDPROC) load(userptr, "glRectd");
context->Rectdv = (PFNGLRECTDVPROC) load(userptr, "glRectdv");
context->Rectf = (PFNGLRECTFPROC) load(userptr, "glRectf");
context->Rectfv = (PFNGLRECTFVPROC) load(userptr, "glRectfv");
context->Recti = (PFNGLRECTIPROC) load(userptr, "glRecti");
context->Rectiv = (PFNGLRECTIVPROC) load(userptr, "glRectiv");
context->Rects = (PFNGLRECTSPROC) load(userptr, "glRects");
context->Rectsv = (PFNGLRECTSVPROC) load(userptr, "glRectsv");
context->RenderMode = (PFNGLRENDERMODEPROC) load(userptr, "glRenderMode");
context->Rotated = (PFNGLROTATEDPROC) load(userptr, "glRotated");
context->Rotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef");
context->Scaled = (PFNGLSCALEDPROC) load(userptr, "glScaled");
context->Scalef = (PFNGLSCALEFPROC) load(userptr, "glScalef");
context->Scissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
context->SelectBuffer = (PFNGLSELECTBUFFERPROC) load(userptr, "glSelectBuffer");
context->ShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel");
context->StencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
context->StencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
context->StencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
context->TexCoord1d = (PFNGLTEXCOORD1DPROC) load(userptr, "glTexCoord1d");
context->TexCoord1dv = (PFNGLTEXCOORD1DVPROC) load(userptr, "glTexCoord1dv");
context->TexCoord1f = (PFNGLTEXCOORD1FPROC) load(userptr, "glTexCoord1f");
context->TexCoord1fv = (PFNGLTEXCOORD1FVPROC) load(userptr, "glTexCoord1fv");
context->TexCoord1i = (PFNGLTEXCOORD1IPROC) load(userptr, "glTexCoord1i");
context->TexCoord1iv = (PFNGLTEXCOORD1IVPROC) load(userptr, "glTexCoord1iv");
context->TexCoord1s = (PFNGLTEXCOORD1SPROC) load(userptr, "glTexCoord1s");
context->TexCoord1sv = (PFNGLTEXCOORD1SVPROC) load(userptr, "glTexCoord1sv");
context->TexCoord2d = (PFNGLTEXCOORD2DPROC) load(userptr, "glTexCoord2d");
context->TexCoord2dv = (PFNGLTEXCOORD2DVPROC) load(userptr, "glTexCoord2dv");
context->TexCoord2f = (PFNGLTEXCOORD2FPROC) load(userptr, "glTexCoord2f");
context->TexCoord2fv = (PFNGLTEXCOORD2FVPROC) load(userptr, "glTexCoord2fv");
context->TexCoord2i = (PFNGLTEXCOORD2IPROC) load(userptr, "glTexCoord2i");
context->TexCoord2iv = (PFNGLTEXCOORD2IVPROC) load(userptr, "glTexCoord2iv");
context->TexCoord2s = (PFNGLTEXCOORD2SPROC) load(userptr, "glTexCoord2s");
context->TexCoord2sv = (PFNGLTEXCOORD2SVPROC) load(userptr, "glTexCoord2sv");
context->TexCoord3d = (PFNGLTEXCOORD3DPROC) load(userptr, "glTexCoord3d");
context->TexCoord3dv = (PFNGLTEXCOORD3DVPROC) load(userptr, "glTexCoord3dv");
context->TexCoord3f = (PFNGLTEXCOORD3FPROC) load(userptr, "glTexCoord3f");
context->TexCoord3fv = (PFNGLTEXCOORD3FVPROC) load(userptr, "glTexCoord3fv");
context->TexCoord3i = (PFNGLTEXCOORD3IPROC) load(userptr, "glTexCoord3i");
context->TexCoord3iv = (PFNGLTEXCOORD3IVPROC) load(userptr, "glTexCoord3iv");
context->TexCoord3s = (PFNGLTEXCOORD3SPROC) load(userptr, "glTexCoord3s");
context->TexCoord3sv = (PFNGLTEXCOORD3SVPROC) load(userptr, "glTexCoord3sv");
context->TexCoord4d = (PFNGLTEXCOORD4DPROC) load(userptr, "glTexCoord4d");
context->TexCoord4dv = (PFNGLTEXCOORD4DVPROC) load(userptr, "glTexCoord4dv");
context->TexCoord4f = (PFNGLTEXCOORD4FPROC) load(userptr, "glTexCoord4f");
context->TexCoord4fv = (PFNGLTEXCOORD4FVPROC) load(userptr, "glTexCoord4fv");
context->TexCoord4i = (PFNGLTEXCOORD4IPROC) load(userptr, "glTexCoord4i");
context->TexCoord4iv = (PFNGLTEXCOORD4IVPROC) load(userptr, "glTexCoord4iv");
context->TexCoord4s = (PFNGLTEXCOORD4SPROC) load(userptr, "glTexCoord4s");
context->TexCoord4sv = (PFNGLTEXCOORD4SVPROC) load(userptr, "glTexCoord4sv");
context->TexEnvf = (PFNGLTEXENVFPROC) load(userptr, "glTexEnvf");
context->TexEnvfv = (PFNGLTEXENVFVPROC) load(userptr, "glTexEnvfv");
context->TexEnvi = (PFNGLTEXENVIPROC) load(userptr, "glTexEnvi");
context->TexEnviv = (PFNGLTEXENVIVPROC) load(userptr, "glTexEnviv");
context->TexGend = (PFNGLTEXGENDPROC) load(userptr, "glTexGend");
context->TexGendv = (PFNGLTEXGENDVPROC) load(userptr, "glTexGendv");
context->TexGenf = (PFNGLTEXGENFPROC) load(userptr, "glTexGenf");
context->TexGenfv = (PFNGLTEXGENFVPROC) load(userptr, "glTexGenfv");
context->TexGeni = (PFNGLTEXGENIPROC) load(userptr, "glTexGeni");
context->TexGeniv = (PFNGLTEXGENIVPROC) load(userptr, "glTexGeniv");
context->TexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D");
context->TexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
context->TexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
context->TexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
context->TexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
context->TexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
context->Translated = (PFNGLTRANSLATEDPROC) load(userptr, "glTranslated");
context->Translatef = (PFNGLTRANSLATEFPROC) load(userptr, "glTranslatef");
context->Vertex2d = (PFNGLVERTEX2DPROC) load(userptr, "glVertex2d");
context->Vertex2dv = (PFNGLVERTEX2DVPROC) load(userptr, "glVertex2dv");
context->Vertex2f = (PFNGLVERTEX2FPROC) load(userptr, "glVertex2f");
context->Vertex2fv = (PFNGLVERTEX2FVPROC) load(userptr, "glVertex2fv");
context->Vertex2i = (PFNGLVERTEX2IPROC) load(userptr, "glVertex2i");
context->Vertex2iv = (PFNGLVERTEX2IVPROC) load(userptr, "glVertex2iv");
context->Vertex2s = (PFNGLVERTEX2SPROC) load(userptr, "glVertex2s");
context->Vertex2sv = (PFNGLVERTEX2SVPROC) load(userptr, "glVertex2sv");
context->Vertex3d = (PFNGLVERTEX3DPROC) load(userptr, "glVertex3d");
context->Vertex3dv = (PFNGLVERTEX3DVPROC) load(userptr, "glVertex3dv");
context->Vertex3f = (PFNGLVERTEX3FPROC) load(userptr, "glVertex3f");
context->Vertex3fv = (PFNGLVERTEX3FVPROC) load(userptr, "glVertex3fv");
context->Vertex3i = (PFNGLVERTEX3IPROC) load(userptr, "glVertex3i");
context->Vertex3iv = (PFNGLVERTEX3IVPROC) load(userptr, "glVertex3iv");
context->Vertex3s = (PFNGLVERTEX3SPROC) load(userptr, "glVertex3s");
context->Vertex3sv = (PFNGLVERTEX3SVPROC) load(userptr, "glVertex3sv");
context->Vertex4d = (PFNGLVERTEX4DPROC) load(userptr, "glVertex4d");
context->Vertex4dv = (PFNGLVERTEX4DVPROC) load(userptr, "glVertex4dv");
context->Vertex4f = (PFNGLVERTEX4FPROC) load(userptr, "glVertex4f");
context->Vertex4fv = (PFNGLVERTEX4FVPROC) load(userptr, "glVertex4fv");
context->Vertex4i = (PFNGLVERTEX4IPROC) load(userptr, "glVertex4i");
context->Vertex4iv = (PFNGLVERTEX4IVPROC) load(userptr, "glVertex4iv");
context->Vertex4s = (PFNGLVERTEX4SPROC) load(userptr, "glVertex4s");
context->Vertex4sv = (PFNGLVERTEX4SVPROC) load(userptr, "glVertex4sv");
context->Viewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
}
static void glad_gl_load_GL_VERSION_1_1(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
if(!context->VERSION_1_1) return;
context->AreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC) load(userptr, "glAreTexturesResident");
context->ArrayElement = (PFNGLARRAYELEMENTPROC) load(userptr, "glArrayElement");
context->BindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
context->ColorPointer = (PFNGLCOLORPOINTERPROC) load(userptr, "glColorPointer");
context->CopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D");
context->CopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
context->CopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D");
context->CopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
context->DeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
context->DisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load(userptr, "glDisableClientState");
context->DrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
context->DrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
context->EdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC) load(userptr, "glEdgeFlagPointer");
context->EnableClientState = (PFNGLENABLECLIENTSTATEPROC) load(userptr, "glEnableClientState");
context->GenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
context->GetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
context->IndexPointer = (PFNGLINDEXPOINTERPROC) load(userptr, "glIndexPointer");
context->Indexub = (PFNGLINDEXUBPROC) load(userptr, "glIndexub");
context->Indexubv = (PFNGLINDEXUBVPROC) load(userptr, "glIndexubv");
context->InterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC) load(userptr, "glInterleavedArrays");
context->IsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
context->NormalPointer = (PFNGLNORMALPOINTERPROC) load(userptr, "glNormalPointer");
context->PolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
context->PopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC) load(userptr, "glPopClientAttrib");
context->PrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) load(userptr, "glPrioritizeTextures");
context->PushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC) load(userptr, "glPushClientAttrib");
context->TexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load(userptr, "glTexCoordPointer");
context->TexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D");
context->TexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
context->VertexPointer = (PFNGLVERTEXPOINTERPROC) load(userptr, "glVertexPointer");
}
static void glad_gl_load_GL_VERSION_1_2(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
if(!context->VERSION_1_2) return;
context->CopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D");
context->DrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements");
context->TexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D");
context->TexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D");
}
static void glad_gl_load_GL_VERSION_1_3(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
if(!context->VERSION_1_3) return;
context->ActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
context->ClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load(userptr, "glClientActiveTexture");
context->CompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load(userptr, "glCompressedTexImage1D");
context->CompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
context->CompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D");
context->CompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load(userptr, "glCompressedTexSubImage1D");
context->CompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
context->CompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D");
context->GetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetCompressedTexImage");
context->LoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC) load(userptr, "glLoadTransposeMatrixd");
context->LoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC) load(userptr, "glLoadTransposeMatrixf");
context->MultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC) load(userptr, "glMultTransposeMatrixd");
context->MultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC) load(userptr, "glMultTransposeMatrixf");
context->MultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC) load(userptr, "glMultiTexCoord1d");
context->MultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC) load(userptr, "glMultiTexCoord1dv");
context->MultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC) load(userptr, "glMultiTexCoord1f");
context->MultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC) load(userptr, "glMultiTexCoord1fv");
context->MultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC) load(userptr, "glMultiTexCoord1i");
context->MultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC) load(userptr, "glMultiTexCoord1iv");
context->MultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC) load(userptr, "glMultiTexCoord1s");
context->MultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC) load(userptr, "glMultiTexCoord1sv");
context->MultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC) load(userptr, "glMultiTexCoord2d");
context->MultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC) load(userptr, "glMultiTexCoord2dv");
context->MultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC) load(userptr, "glMultiTexCoord2f");
context->MultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC) load(userptr, "glMultiTexCoord2fv");
context->MultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC) load(userptr, "glMultiTexCoord2i");
context->MultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC) load(userptr, "glMultiTexCoord2iv");
context->MultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC) load(userptr, "glMultiTexCoord2s");
context->MultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC) load(userptr, "glMultiTexCoord2sv");
context->MultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC) load(userptr, "glMultiTexCoord3d");
context->MultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC) load(userptr, "glMultiTexCoord3dv");
context->MultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC) load(userptr, "glMultiTexCoord3f");
context->MultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC) load(userptr, "glMultiTexCoord3fv");
context->MultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC) load(userptr, "glMultiTexCoord3i");
context->MultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC) load(userptr, "glMultiTexCoord3iv");
context->MultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC) load(userptr, "glMultiTexCoord3s");
context->MultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC) load(userptr, "glMultiTexCoord3sv");
context->MultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC) load(userptr, "glMultiTexCoord4d");
context->MultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC) load(userptr, "glMultiTexCoord4dv");
context->MultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load(userptr, "glMultiTexCoord4f");
context->MultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC) load(userptr, "glMultiTexCoord4fv");
context->MultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC) load(userptr, "glMultiTexCoord4i");
context->MultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC) load(userptr, "glMultiTexCoord4iv");
context->MultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC) load(userptr, "glMultiTexCoord4s");
context->MultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC) load(userptr, "glMultiTexCoord4sv");
context->SampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
}
static void glad_gl_load_GL_VERSION_1_4(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
if(!context->VERSION_1_4) return;
context->BlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
context->BlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
context->BlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
context->FogCoordPointer = (PFNGLFOGCOORDPOINTERPROC) load(userptr, "glFogCoordPointer");
context->FogCoordd = (PFNGLFOGCOORDDPROC) load(userptr, "glFogCoordd");
context->FogCoorddv = (PFNGLFOGCOORDDVPROC) load(userptr, "glFogCoorddv");
context->FogCoordf = (PFNGLFOGCOORDFPROC) load(userptr, "glFogCoordf");
context->FogCoordfv = (PFNGLFOGCOORDFVPROC) load(userptr, "glFogCoordfv");
context->MultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load(userptr, "glMultiDrawArrays");
context->MultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load(userptr, "glMultiDrawElements");
context->PointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf");
context->PointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv");
context->PointParameteri = (PFNGLPOINTPARAMETERIPROC) load(userptr, "glPointParameteri");
context->PointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load(userptr, "glPointParameteriv");
context->SecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC) load(userptr, "glSecondaryColor3b");
context->SecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC) load(userptr, "glSecondaryColor3bv");
context->SecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC) load(userptr, "glSecondaryColor3d");
context->SecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC) load(userptr, "glSecondaryColor3dv");
context->SecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC) load(userptr, "glSecondaryColor3f");
context->SecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC) load(userptr, "glSecondaryColor3fv");
context->SecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC) load(userptr, "glSecondaryColor3i");
context->SecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC) load(userptr, "glSecondaryColor3iv");
context->SecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC) load(userptr, "glSecondaryColor3s");
context->SecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC) load(userptr, "glSecondaryColor3sv");
context->SecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC) load(userptr, "glSecondaryColor3ub");
context->SecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC) load(userptr, "glSecondaryColor3ubv");
context->SecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC) load(userptr, "glSecondaryColor3ui");
context->SecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC) load(userptr, "glSecondaryColor3uiv");
context->SecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC) load(userptr, "glSecondaryColor3us");
context->SecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC) load(userptr, "glSecondaryColor3usv");
context->SecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC) load(userptr, "glSecondaryColorPointer");
context->WindowPos2d = (PFNGLWINDOWPOS2DPROC) load(userptr, "glWindowPos2d");
context->WindowPos2dv = (PFNGLWINDOWPOS2DVPROC) load(userptr, "glWindowPos2dv");
context->WindowPos2f = (PFNGLWINDOWPOS2FPROC) load(userptr, "glWindowPos2f");
context->WindowPos2fv = (PFNGLWINDOWPOS2FVPROC) load(userptr, "glWindowPos2fv");
context->WindowPos2i = (PFNGLWINDOWPOS2IPROC) load(userptr, "glWindowPos2i");
context->WindowPos2iv = (PFNGLWINDOWPOS2IVPROC) load(userptr, "glWindowPos2iv");
context->WindowPos2s = (PFNGLWINDOWPOS2SPROC) load(userptr, "glWindowPos2s");
context->WindowPos2sv = (PFNGLWINDOWPOS2SVPROC) load(userptr, "glWindowPos2sv");
context->WindowPos3d = (PFNGLWINDOWPOS3DPROC) load(userptr, "glWindowPos3d");
context->WindowPos3dv = (PFNGLWINDOWPOS3DVPROC) load(userptr, "glWindowPos3dv");
context->WindowPos3f = (PFNGLWINDOWPOS3FPROC) load(userptr, "glWindowPos3f");
context->WindowPos3fv = (PFNGLWINDOWPOS3FVPROC) load(userptr, "glWindowPos3fv");
context->WindowPos3i = (PFNGLWINDOWPOS3IPROC) load(userptr, "glWindowPos3i");
context->WindowPos3iv = (PFNGLWINDOWPOS3IVPROC) load(userptr, "glWindowPos3iv");
context->WindowPos3s = (PFNGLWINDOWPOS3SPROC) load(userptr, "glWindowPos3s");
context->WindowPos3sv = (PFNGLWINDOWPOS3SVPROC) load(userptr, "glWindowPos3sv");
}
static void glad_gl_load_GL_VERSION_1_5(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
if(!context->VERSION_1_5) return;
context->BeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery");
context->BindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
context->BufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
context->BufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
context->DeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
context->DeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries");
context->EndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery");
context->GenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
context->GenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries");
context->GetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
context->GetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv");
context->GetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load(userptr, "glGetBufferSubData");
context->GetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load(userptr, "glGetQueryObjectiv");
context->GetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load(userptr, "glGetQueryObjectuiv");
context->GetQueryiv = (PFNGLGETQUERYIVPROC) load(userptr, "glGetQueryiv");
context->IsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
context->IsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery");
context->MapBuffer = (PFNGLMAPBUFFERPROC) load(userptr, "glMapBuffer");
context->UnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer");
}
static void glad_gl_load_GL_VERSION_2_0(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
if(!context->VERSION_2_0) return;
context->AttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader");
context->BindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation");
context->BlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate");
context->CompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader");
context->CreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram");
context->CreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader");
context->DeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram");
context->DeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader");
context->DetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader");
context->DisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
context->DrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers");
context->EnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
context->GetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib");
context->GetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform");
context->GetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders");
context->GetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation");
context->GetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog");
context->GetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv");
context->GetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog");
context->GetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource");
context->GetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv");
context->GetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation");
context->GetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv");
context->GetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv");
context->GetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
context->GetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv");
context->GetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
context->GetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
context->IsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram");
context->IsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader");
context->LinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram");
context->ShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource");
context->StencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate");
context->StencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate");
context->StencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate");
context->Uniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f");
context->Uniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv");
context->Uniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i");
context->Uniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv");
context->Uniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f");
context->Uniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv");
context->Uniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i");
context->Uniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv");
context->Uniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f");
context->Uniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv");
context->Uniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i");
context->Uniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv");
context->Uniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f");
context->Uniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv");
context->Uniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i");
context->Uniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv");
context->UniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv");
context->UniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv");
context->UniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv");
context->UseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram");
context->ValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram");
context->VertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d");
context->VertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv");
context->VertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
context->VertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
context->VertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s");
context->VertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv");
context->VertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d");
context->VertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv");
context->VertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
context->VertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
context->VertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s");
context->VertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv");
context->VertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d");
context->VertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv");
context->VertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
context->VertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
context->VertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s");
context->VertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv");
context->VertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv");
context->VertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv");
context->VertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv");
context->VertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub");
context->VertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv");
context->VertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv");
context->VertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv");
context->VertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv");
context->VertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d");
context->VertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv");
context->VertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
context->VertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
context->VertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv");
context->VertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s");
context->VertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv");
context->VertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv");
context->VertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv");
context->VertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv");
context->VertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
}
static void glad_gl_load_GL_VERSION_2_1(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
if(!context->VERSION_2_1) return;
context->UniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv");
context->UniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv");
context->UniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv");
context->UniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv");
context->UniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv");
context->UniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv");
}
static void glad_gl_load_GL_VERSION_3_0(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
if(!context->VERSION_3_0) return;
context->BeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load(userptr, "glBeginConditionalRender");
context->BeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback");
context->BindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
context->BindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
context->BindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load(userptr, "glBindFragDataLocation");
context->BindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
context->BindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
context->BindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
context->BlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
context->CheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
context->ClampColor = (PFNGLCLAMPCOLORPROC) load(userptr, "glClampColor");
context->ClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi");
context->ClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv");
context->ClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv");
context->ClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv");
context->ColorMaski = (PFNGLCOLORMASKIPROC) load(userptr, "glColorMaski");
context->DeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
context->DeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
context->DeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
context->Disablei = (PFNGLDISABLEIPROC) load(userptr, "glDisablei");
context->Enablei = (PFNGLENABLEIPROC) load(userptr, "glEnablei");
context->EndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load(userptr, "glEndConditionalRender");
context->EndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback");
context->FlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
context->FramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
context->FramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
context->FramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
context->FramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
context->FramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
context->GenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
context->GenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
context->GenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
context->GenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
context->GetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load(userptr, "glGetBooleani_v");
context->GetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation");
context->GetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
context->GetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
context->GetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
context->GetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi");
context->GetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load(userptr, "glGetTexParameterIiv");
context->GetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load(userptr, "glGetTexParameterIuiv");
context->GetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying");
context->GetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv");
context->GetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv");
context->GetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv");
context->IsEnabledi = (PFNGLISENABLEDIPROC) load(userptr, "glIsEnabledi");
context->IsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
context->IsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
context->IsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
context->MapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
context->RenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
context->RenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
context->TexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load(userptr, "glTexParameterIiv");
context->TexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load(userptr, "glTexParameterIuiv");
context->TransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings");
context->Uniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui");
context->Uniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv");
context->Uniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui");
context->Uniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv");
context->Uniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui");
context->Uniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv");
context->Uniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui");
context->Uniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv");
context->VertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load(userptr, "glVertexAttribI1i");
context->VertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load(userptr, "glVertexAttribI1iv");
context->VertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load(userptr, "glVertexAttribI1ui");
context->VertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load(userptr, "glVertexAttribI1uiv");
context->VertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load(userptr, "glVertexAttribI2i");
context->VertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load(userptr, "glVertexAttribI2iv");
context->VertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load(userptr, "glVertexAttribI2ui");
context->VertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load(userptr, "glVertexAttribI2uiv");
context->VertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load(userptr, "glVertexAttribI3i");
context->VertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load(userptr, "glVertexAttribI3iv");
context->VertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load(userptr, "glVertexAttribI3ui");
context->VertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load(userptr, "glVertexAttribI3uiv");
context->VertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load(userptr, "glVertexAttribI4bv");
context->VertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i");
context->VertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv");
context->VertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load(userptr, "glVertexAttribI4sv");
context->VertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load(userptr, "glVertexAttribI4ubv");
context->VertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui");
context->VertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv");
context->VertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load(userptr, "glVertexAttribI4usv");
context->VertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer");
}
static void glad_gl_load_GL_VERSION_3_1(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
if(!context->VERSION_3_1) return;
context->BindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
context->BindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
context->CopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
context->DrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced");
context->DrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced");
context->GetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
context->GetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
context->GetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName");
context->GetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
context->GetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
context->GetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
context->GetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
context->PrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load(userptr, "glPrimitiveRestartIndex");
context->TexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer");
context->UniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
}
static void glad_gl_load_GL_VERSION_3_2(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
if(!context->VERSION_3_2) return;
context->ClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
context->DeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
context->DrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex");
context->DrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex");
context->DrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex");
context->FenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync");
context->FramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture");
context->GetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load(userptr, "glGetBufferParameteri64v");
context->GetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load(userptr, "glGetInteger64i_v");
context->GetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v");
context->GetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv");
context->GetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv");
context->IsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync");
context->MultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex");
context->ProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex");
context->SampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski");
context->TexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample");
context->TexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample");
context->WaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
}
static void glad_gl_load_GL_VERSION_3_3(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
if(!context->VERSION_3_3) return;
context->BindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed");
context->BindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
context->ColorP3ui = (PFNGLCOLORP3UIPROC) load(userptr, "glColorP3ui");
context->ColorP3uiv = (PFNGLCOLORP3UIVPROC) load(userptr, "glColorP3uiv");
context->ColorP4ui = (PFNGLCOLORP4UIPROC) load(userptr, "glColorP4ui");
context->ColorP4uiv = (PFNGLCOLORP4UIVPROC) load(userptr, "glColorP4uiv");
context->DeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers");
context->GenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers");
context->GetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex");
context->GetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v");
context->GetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v");
context->GetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv");
context->GetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv");
context->GetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv");
context->GetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv");
context->IsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler");
context->MultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) load(userptr, "glMultiTexCoordP1ui");
context->MultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) load(userptr, "glMultiTexCoordP1uiv");
context->MultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) load(userptr, "glMultiTexCoordP2ui");
context->MultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) load(userptr, "glMultiTexCoordP2uiv");
context->MultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) load(userptr, "glMultiTexCoordP3ui");
context->MultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) load(userptr, "glMultiTexCoordP3uiv");
context->MultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) load(userptr, "glMultiTexCoordP4ui");
context->MultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) load(userptr, "glMultiTexCoordP4uiv");
context->NormalP3ui = (PFNGLNORMALP3UIPROC) load(userptr, "glNormalP3ui");
context->NormalP3uiv = (PFNGLNORMALP3UIVPROC) load(userptr, "glNormalP3uiv");
context->QueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter");
context->SamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv");
context->SamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv");
context->SamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf");
context->SamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv");
context->SamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri");
context->SamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv");
context->SecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) load(userptr, "glSecondaryColorP3ui");
context->SecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) load(userptr, "glSecondaryColorP3uiv");
context->TexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) load(userptr, "glTexCoordP1ui");
context->TexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) load(userptr, "glTexCoordP1uiv");
context->TexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) load(userptr, "glTexCoordP2ui");
context->TexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) load(userptr, "glTexCoordP2uiv");
context->TexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) load(userptr, "glTexCoordP3ui");
context->TexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) load(userptr, "glTexCoordP3uiv");
context->TexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) load(userptr, "glTexCoordP4ui");
context->TexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) load(userptr, "glTexCoordP4uiv");
context->VertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor");
context->VertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui");
context->VertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv");
context->VertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui");
context->VertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv");
context->VertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui");
context->VertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv");
context->VertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui");
context->VertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv");
context->VertexP2ui = (PFNGLVERTEXP2UIPROC) load(userptr, "glVertexP2ui");
context->VertexP2uiv = (PFNGLVERTEXP2UIVPROC) load(userptr, "glVertexP2uiv");
context->VertexP3ui = (PFNGLVERTEXP3UIPROC) load(userptr, "glVertexP3ui");
context->VertexP3uiv = (PFNGLVERTEXP3UIVPROC) load(userptr, "glVertexP3uiv");
context->VertexP4ui = (PFNGLVERTEXP4UIPROC) load(userptr, "glVertexP4ui");
context->VertexP4uiv = (PFNGLVERTEXP4UIVPROC) load(userptr, "glVertexP4uiv");
}
static void glad_gl_free_extensions(char **exts_i) {
if (exts_i != NULL) {
unsigned int index;
for(index = 0; exts_i[index]; index++) {
free((void *) (exts_i[index]));
}
free((void *)exts_i);
exts_i = NULL;
}
}
static int glad_gl_get_extensions(GladGLContext *context, const char **out_exts, char ***out_exts_i) {
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
if (context->GetStringi != NULL && context->GetIntegerv != NULL) {
unsigned int index = 0;
unsigned int num_exts_i = 0;
char **exts_i = NULL;
context->GetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i);
exts_i = (char **) malloc((num_exts_i + 1) * (sizeof *exts_i));
if (exts_i == NULL) {
return 0;
}
for(index = 0; index < num_exts_i; index++) {
const char *gl_str_tmp = (const char*) context->GetStringi(GL_EXTENSIONS, index);
size_t len = strlen(gl_str_tmp) + 1;
char *local_str = (char*) malloc(len * sizeof(char));
if(local_str == NULL) {
exts_i[index] = NULL;
glad_gl_free_extensions(exts_i);
return 0;
}
memcpy(local_str, gl_str_tmp, len * sizeof(char));
exts_i[index] = local_str;
}
exts_i[index] = NULL;
*out_exts_i = exts_i;
return 1;
}
#else
GLAD_UNUSED(out_exts_i);
#endif
if (context->GetString == NULL) {
return 0;
}
*out_exts = (const char *)context->GetString(GL_EXTENSIONS);
return 1;
}
static int glad_gl_has_extension(const char *exts, char **exts_i, const char *ext) {
if(exts_i) {
unsigned int index;
for(index = 0; exts_i[index]; index++) {
const char *e = exts_i[index];
if(strcmp(e, ext) == 0) {
return 1;
}
}
} else {
const char *extensions;
const char *loc;
const char *terminator;
extensions = exts;
if(extensions == NULL || ext == NULL) {
return 0;
}
while(1) {
loc = strstr(extensions, ext);
if(loc == NULL) {
return 0;
}
terminator = loc + strlen(ext);
if((loc == extensions || *(loc - 1) == ' ') &&
(*terminator == ' ' || *terminator == '\0')) {
return 1;
}
extensions = terminator;
}
}
return 0;
}
static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) {
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
}
static int glad_gl_find_extensions_gl(GladGLContext *context) {
const char *exts = NULL;
char **exts_i = NULL;
if (!glad_gl_get_extensions(context, &exts, &exts_i)) return 0;
GLAD_UNUSED(&glad_gl_has_extension);
glad_gl_free_extensions(exts_i);
return 1;
}
static int glad_gl_find_core_gl(GladGLContext *context) {
int i;
const char* version;
const char* prefixes[] = {
"OpenGL ES-CM ",
"OpenGL ES-CL ",
"OpenGL ES ",
"OpenGL SC ",
NULL
};
int major = 0;
int minor = 0;
version = (const char*) context->GetString(GL_VERSION);
if (!version) return 0;
for (i = 0; prefixes[i]; i++) {
const size_t length = strlen(prefixes[i]);
if (strncmp(version, prefixes[i], length) == 0) {
version += length;
break;
}
}
GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
context->VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
context->VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
context->VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
context->VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
context->VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
context->VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
context->VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
context->VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
context->VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
context->VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
context->VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
context->VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
return GLAD_MAKE_VERSION(major, minor);
}
int gladLoadGLContextUserPtr(GladGLContext *context, GLADuserptrloadfunc load, void *userptr) {
int version;
context->GetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
if(context->GetString == NULL) return 0;
version = glad_gl_find_core_gl(context);
glad_gl_load_GL_VERSION_1_0(context, load, userptr);
glad_gl_load_GL_VERSION_1_1(context, load, userptr);
glad_gl_load_GL_VERSION_1_2(context, load, userptr);
glad_gl_load_GL_VERSION_1_3(context, load, userptr);
glad_gl_load_GL_VERSION_1_4(context, load, userptr);
glad_gl_load_GL_VERSION_1_5(context, load, userptr);
glad_gl_load_GL_VERSION_2_0(context, load, userptr);
glad_gl_load_GL_VERSION_2_1(context, load, userptr);
glad_gl_load_GL_VERSION_3_0(context, load, userptr);
glad_gl_load_GL_VERSION_3_1(context, load, userptr);
glad_gl_load_GL_VERSION_3_2(context, load, userptr);
glad_gl_load_GL_VERSION_3_3(context, load, userptr);
if (!glad_gl_find_extensions_gl(context)) return 0;
return version;
}
int gladLoadGLContext(GladGLContext *context, GLADloadfunc load) {
return gladLoadGLContextUserPtr(context, glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
}
#ifdef __cplusplus
}
#endif
|