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#include "cru/platform/win/win_geometry.hpp"
#include "cru/platform/win/d2d_util.hpp"
#include "cru/platform/win/exception.hpp"
#include <cassert>
namespace cru::platform::win {
WinGeometryBuilder::WinGeometryBuilder(
Microsoft::WRL::ComPtr<ID2D1PathGeometry> geometry) {
assert(geometry);
ThrowIfFailed(geometry->Open(&geometry_sink_));
geometry_ = std::move(geometry);
}
WinGeometryBuilder::~WinGeometryBuilder() {
if (geometry_sink_) {
ThrowIfFailed(geometry_sink_->Close());
}
}
void WinGeometryBuilder::BeginFigure(const ui::Point& point) {
assert(IsValid());
geometry_sink_->BeginFigure(util::Convert(point), D2D1_FIGURE_BEGIN_FILLED);
}
void WinGeometryBuilder::LineTo(const ui::Point& point) {
assert(IsValid());
geometry_sink_->AddLine(util::Convert(point));
}
void WinGeometryBuilder::QuadraticBezierTo(const ui::Point& control_point,
const ui::Point& end_point) {
assert(IsValid());
geometry_sink_->AddQuadraticBezier(D2D1::QuadraticBezierSegment(
util::Convert(control_point), util::Convert(end_point)));
}
void WinGeometryBuilder::CloseFigure(bool close) {
assert(IsValid());
geometry_sink_->EndFigure(close ? D2D1_FIGURE_END_CLOSED
: D2D1_FIGURE_END_OPEN);
}
Geometry* WinGeometryBuilder::Build() {
assert(IsValid());
ThrowIfFailed(geometry_sink_->Close());
geometry_sink_ = nullptr;
const auto geometry = new WinGeometry(geometry_);
geometry_ = nullptr;
return geometry;
}
WinGeometry::WinGeometry(Microsoft::WRL::ComPtr<ID2D1PathGeometry> geometry) {
assert(geometry);
geometry_ = std::move(geometry);
}
bool WinGeometry::FillContains(const ui::Point& point) {
BOOL result;
ThrowIfFailed(geometry_->FillContainsPoint(
util::Convert(point), D2D1::Matrix3x2F::Identity(), &result));
return result != 0;
}
} // namespace cru::platform::win
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