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#pragma once
#include "StyleRuleEditor.h"
#include "cru/ui/components/Component.h"
#include "cru/ui/controls/Button.h"
#include "cru/ui/controls/Control.h"
#include "cru/ui/controls/FlexLayout.h"
#include "cru/ui/controls/ScrollView.h"
#include "cru/ui/model/IListChangeNotify.h"
#include "cru/ui/style/StyleRuleSet.h"
namespace cru::theme_builder::components {
class StyleRuleSetEditor : public ui::components::Component {
public:
StyleRuleSetEditor();
CRU_DELETE_COPY(StyleRuleSetEditor)
CRU_DELETE_MOVE(StyleRuleSetEditor)
~StyleRuleSetEditor() override;
public:
ui::controls::Control* GetRootControl() override { return &scroll_view_; }
void BindStyleRuleSet(std::shared_ptr<ui::style::StyleRuleSet> rule_set);
private:
Index IndexOfRuleEditor(StyleRuleEditor* editor);
void UpdateView(ui::style::StyleRuleSet* style_rule_set,
std::optional<ui::model::ListChange> change = std::nullopt);
private:
std::shared_ptr<ui::style::StyleRuleSet> style_rule_set_;
ui::controls::ScrollView scroll_view_;
ui::controls::FlexLayout container_;
ui::controls::FlexLayout rules_layout_;
std::vector<std::unique_ptr<StyleRuleEditor>> style_rule_editors_;
ui::controls::IconButton add_button_;
};
} // namespace cru::theme_builder::components
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