blob: 91a666c9d19ab796f932ee164a43d7d00b79c341 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
|
#pragma once
#include <unordered_map>
#include "base.h"
#include "application.h"
#include "timer.h"
namespace cru::ui::animations
{
using AnimationTimeUnit = FloatSecond;
struct IAnimationDelegate : virtual Interface
{
virtual void Cancel() = 0;
};
using AnimationDelegatePtr = std::shared_ptr<IAnimationDelegate>;
using AnimationStepHandler = std::function<void(AnimationDelegatePtr, double)>;
using AnimationStartHandler = std::function<void(AnimationDelegatePtr)>;
using AnimationFinishHandler = std::function<void()>;
using AnimationCancelHandler = std::function<void()>;
namespace details
{
class Animation;
using AnimationPtr = std::unique_ptr<Animation>;
class AnimationInfo
{
public:
AnimationInfo(String tag, const AnimationTimeUnit duration)
: tag(std::move(tag)),
duration(duration)
{
}
AnimationInfo(const AnimationInfo& other) = default;
AnimationInfo(AnimationInfo&& other) = default;
AnimationInfo& operator=(const AnimationInfo& other) = default;
AnimationInfo& operator=(AnimationInfo&& other) = default;
~AnimationInfo() = default;
String tag;
AnimationTimeUnit duration;
std::vector<AnimationStepHandler> step_handlers{};
std::vector<AnimationStartHandler> start_handlers{};
std::vector<AnimationFinishHandler> finish_handlers{};
std::vector<AnimationCancelHandler> cancel_handlers{};
};
class AnimationManager : public Object
{
public:
static AnimationManager* GetInstance()
{
return Application::GetInstance()->GetAnimationManager();
}
public:
AnimationManager();
AnimationManager(const AnimationManager& other) = delete;
AnimationManager(AnimationManager&& other) = delete;
AnimationManager& operator=(const AnimationManager& other) = delete;
AnimationManager& operator=(AnimationManager&& other) = delete;
~AnimationManager() override;
AnimationDelegatePtr CreateAnimation(AnimationInfo info);
void RemoveAnimation(const String& tag);
private:
void SetTimer();
void KillTimer();
private:
std::unordered_map<String, AnimationPtr> animations_;
std::optional<TimerTask> timer_;
};
}
class AnimationBuilder : public Object
{
public:
AnimationBuilder(String tag, const AnimationTimeUnit duration)
: info_(std::move(tag), duration)
{
}
AnimationBuilder& AddStepHandler(const AnimationStepHandler& handler)
{
CheckValid();
info_.step_handlers.push_back(handler);
return *this;
}
AnimationBuilder& AddStartHandler(const AnimationStartHandler& handler)
{
CheckValid();
info_.start_handlers.push_back(handler);
return *this;
}
AnimationBuilder& AddFinishHandler(const AnimationFinishHandler& handler)
{
CheckValid();
info_.finish_handlers.push_back(handler);
return *this;
}
AnimationBuilder& AddCancelHandler(const AnimationCancelHandler& handler)
{
CheckValid();
info_.cancel_handlers.push_back(handler);
return *this;
}
AnimationDelegatePtr Start();
private:
void CheckValid() const
{
if (!valid_)
throw std::runtime_error("The animation builder is invalid.");
}
bool valid_ = true;
details::AnimationInfo info_;
};
}
|