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#pragma once
#include "system_headers.h"
#include "base.h"
namespace cru::ui
{
class BorderProperty final : public PropertyChangedNotifyObject
{
public:
constexpr static auto brush_property_name = L"Brush";
constexpr static auto width_property_name = L"StrokeWidth";
constexpr static auto stroke_style_property_name = L"StrokeStyle";
constexpr static auto radius_x_property_name = L"RadiusX";
constexpr static auto radius_y_property_name = L"RadiusY";
using Ptr = std::shared_ptr<BorderProperty>;
static Ptr Create()
{
return std::make_shared<BorderProperty>();
}
BorderProperty();
BorderProperty(const BorderProperty& other) = delete;
BorderProperty(BorderProperty&& other) = delete;
BorderProperty& operator=(const BorderProperty& other) = delete;
BorderProperty& operator=(BorderProperty&& other) = delete;
~BorderProperty() override = default;
Microsoft::WRL::ComPtr<ID2D1Brush> GetBrush() const
{
return brush_;
}
float GetStrokeWidth() const
{
return stroke_width_;
}
Microsoft::WRL::ComPtr<ID2D1StrokeStyle> GetStrokeStyle() const
{
return stroke_style_;
}
float GetRadiusX() const
{
return radius_x_;
}
float GetRadiusY() const
{
return radius_y_;
}
void SetBrush(Microsoft::WRL::ComPtr<ID2D1Brush> brush);
void SetWidth(float width);
void SetStrokeStyle(Microsoft::WRL::ComPtr<ID2D1StrokeStyle> stroke_style);
void SetRadiusX(float radius_x);
void SetRadiusY(float radius_y);
private:
Microsoft::WRL::ComPtr<ID2D1Brush> brush_ = nullptr;
float stroke_width_ = 1.0f;
Microsoft::WRL::ComPtr<ID2D1StrokeStyle> stroke_style_ = nullptr;
float radius_x_ = 0.0f;
float radius_y_ = 0.0f;
};
}
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