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#pragma once

// ReSharper disable once CppUnusedIncludeDirective
#include "pre.hpp"

#include "system_headers.hpp"
#include <unordered_map>
#include <any>
#include <utility>

#include "base.hpp"
#include "ui_base.hpp"
#include "layout_base.hpp"
#include "events/ui_event.hpp"
#include "cursor.hpp"
#include "any_map.hpp"
#include "input_util.hpp"

namespace cru::ui
{
    class Window;


    class Control : public Object
    {
        friend class Window;

    protected:
        Control() = default;
    public:
        Control(const Control& other) = delete;
        Control(Control&& other) = delete;
        Control& operator=(const Control& other) = delete;
        Control& operator=(Control&& other) = delete;
        ~Control() override = default;

    public:
        virtual StringView GetControlType() const = 0;


        //*************** region: tree ***************
    public:
        //Get the window if attached, otherwise, return nullptr.
        Window* GetWindow() const
        {
            return window_;
        }

        Control* GetParent() const
        {
            return parent_;
        }

        void SetParent(Control* parent);

        void SetDescendantWindow(Window* window);

        //Traverse the tree rooted the control including itself.
        void TraverseDescendants(const std::function<void(Control*)>& predicate);

    private:
        static void TraverseDescendantsInternal(Control* control, const std::function<void(Control*)>& predicate);

        //*************** region: position ***************
    public:
        virtual Point GetPositionInWindow() const = 0;

        //Local point to absolute point.
        Point ControlToWindow(const Point& point) const;

        //Absolute point to local point.
        Point WindowToControl(const Point& point) const;



        //*************** region: focus ***************
    public:
        bool RequestFocus();

        bool HasFocus();

        
        //*************** region: cursor ***************
        // If cursor is set to null, then it uses parent's cursor.
        // Window's cursor can't be null.
    public:
        Cursor::Ptr GetCursor() const
        {
            return cursor_;
        }

        void SetCursor(const Cursor::Ptr& cursor);


        //*************** region: additional properties ***************
    public:
        AnyMap* GetAdditionalPropertyMap()
        {
            return &additional_property_map_;
        }


        //*************** region: events ***************
    public:
        //Raised when mouse enter the control.
        events::RoutedEvent<events::MouseEventArgs> mouse_enter_event;
        //Raised when mouse is leave the control.
        events::RoutedEvent<events::MouseEventArgs> mouse_leave_event;
        //Raised when mouse is move in the control.
        events::RoutedEvent<events::MouseEventArgs> mouse_move_event;
        //Raised when a mouse button is pressed in the control.
        events::RoutedEvent<events::MouseButtonEventArgs> mouse_down_event;
        //Raised when a mouse button is released in the control.
        events::RoutedEvent<events::MouseButtonEventArgs> mouse_up_event;
        //Raised when a mouse button is pressed in the control and released in the control with mouse not leaving it between two operations.
        events::RoutedEvent<events::MouseButtonEventArgs> mouse_click_event;

        events::RoutedEvent<events::MouseWheelEventArgs> mouse_wheel_event;

        events::RoutedEvent<events::KeyEventArgs> key_down_event;
        events::RoutedEvent<events::KeyEventArgs> key_up_event;
        events::RoutedEvent<events::CharEventArgs> char_event;

        events::RoutedEvent<events::FocusChangeEventArgs> get_focus_event;
        events::RoutedEvent<events::FocusChangeEventArgs> lose_focus_event;


        //*************** region: tree ***************
    protected:
        virtual const std::vector<Control*>& GetInternalChildren() const = 0;

        virtual void OnParentChanged(Control* old_parent, Control* new_parent);
        virtual void OnAttachToWindow(Window* window);
        virtual void OnDetachToWindow(Window* window);


        //*************** region: additional mouse event ***************
    protected:
        virtual void OnMouseClickBegin(MouseButton button);
        virtual void OnMouseClickEnd(MouseButton button);


    private:
        Window * window_ = nullptr;
        Control* parent_ = nullptr;

        Cursor::Ptr cursor_{};

        AnyMap additional_property_map_{};
    };


    
    class NoChildControl : public Control
    {
    private:
        // used in GetInternalChildren.
        static const std::vector<Control*> empty_control_vector;

    protected:
        NoChildControl() = default;
    public:
        NoChildControl(const NoChildControl& other) = delete;
        NoChildControl(NoChildControl&& other) = delete;
        NoChildControl& operator=(const NoChildControl& other) = delete;
        NoChildControl& operator=(NoChildControl&& other) = delete;
        ~NoChildControl() override = default;

    protected:
        const std::vector<Control*>& GetInternalChildren() const override final
        {
            return empty_control_vector;
        }
    };


    class ContentControl : public Control
    {
    protected:
        ContentControl();
    public:
        ContentControl(const ContentControl& other) = delete;
        ContentControl(ContentControl&& other) = delete;
        ContentControl& operator=(const ContentControl& other) = delete;
        ContentControl& operator=(ContentControl&& other) = delete;
        ~ContentControl() override;

        Control* GetChild() const
        {
            return child_;
        }

        void SetChild(Control* child);

    protected:
        const std::vector<Control*>& GetInternalChildren() const override final
        {
            return child_vector_;
        }

        // Override should call base.
        virtual void OnChildChanged(Control* old_child, Control* new_child);

    private:
        std::vector<Control*> child_vector_;
        Control*& child_;
    };


    class MultiChildControl : public Control
    {
    protected:
        MultiChildControl() = default;
    public:
        MultiChildControl(const MultiChildControl& other) = delete;
        MultiChildControl(MultiChildControl&& other) = delete;
        MultiChildControl& operator=(const MultiChildControl& other) = delete;
        MultiChildControl& operator=(MultiChildControl&& other) = delete;
        ~MultiChildControl() override;

        const std::vector<Control*>& GetInternalChildren() const override final
        {
            return children_;
        }

        const std::vector<Control*>& GetChildren() const
        {
            return children_;
        }

        //Add a child at tail.
        void AddChild(Control* control);

        //Add a child before the position.
        void AddChild(Control* control, int position);

        //Remove a child.
        void RemoveChild(Control* child);

        //Remove a child at specified position.
        void RemoveChild(int position);

    protected:
        virtual void OnAddChild(Control* child);
        virtual void OnRemoveChild(Control* child);

    private:
        std::vector<Control*> children_;
    };



    //*************** region: event dispatcher helper ***************

    // Dispatch the event.
    // 
    // This will raise routed event of the control and its parent and parent's
    // parent ... (until "last_receiver" if it's not nullptr) with appropriate args.
    // 
    // First tunnel from top to bottom possibly stopped by "handled" flag in EventArgs.
    // Second bubble from bottom to top possibly stopped by "handled" flag in EventArgs.
    // Last direct to each control.
    // 
    // Args is of type "EventArgs". The first init argument is "sender", which is
    // automatically bound to each receiving control. The second init argument is
    // "original_sender", which is unchanged. And "args" will be perfectly forwarded
    // as the rest arguments.
    template<typename EventArgs, typename... Args>
    void DispatchEvent(Control* const original_sender, events::RoutedEvent<EventArgs> Control::* event_ptr, Control* const last_receiver, Args&&... args)
    {
        std::list<Control*> receive_list;

        auto parent = original_sender;
        while (parent != last_receiver)
        {
            receive_list.push_back(parent);
            parent = parent->GetInternalParent();
        }

        auto handled = false;

        //tunnel
        for (auto i = receive_list.crbegin(); i != receive_list.crend(); ++i)
        {
            EventArgs event_args(*i, original_sender, std::forward<Args>(args)...);
            (*i->*event_ptr).tunnel.Raise(event_args);
            if (event_args.IsHandled())
            {
                handled = true;
                break;
            }
        }

        //bubble
        if (!handled)
        {
            for (auto i : receive_list)
            {
                EventArgs event_args(i, original_sender, std::forward<Args>(args)...);
                (i->*event_ptr).bubble.Raise(event_args);
                if (event_args.IsHandled())
                    break;
            }
        }

        //direct
        for (auto i : receive_list)
        {
            EventArgs event_args(i, original_sender, std::forward<Args>(args)...);
            (i->*event_ptr).direct.Raise(event_args);
        }
    }


    //*************** region: tree helper ***************

    // Find the lowest common ancestor.
    // Return nullptr if "left" and "right" are not in the same tree.
    Control* FindLowestCommonAncestor(Control* left, Control* right);


    //*************** region: create helper ***************

    template <typename TControl, typename... Args>
    TControl* CreateWithLayout(const LayoutSideParams& width, const LayoutSideParams& height, Args&&... args)
    {
        static_assert(std::is_base_of_v<Control, TControl>, "TControl is not a control class.");
        TControl* control = TControl::Create(std::forward<Args>(args)...);
        control->GetLayoutParams()->width = width;
        control->GetLayoutParams()->height = height;
        return control;
    }

    template <typename TControl, typename... Args>
    TControl* CreateWithLayout(const Thickness& padding, const Thickness& margin, Args&&... args)
    {
        static_assert(std::is_base_of_v<Control, TControl>, "TControl is not a control class.");
        TControl* control = TControl::Create(std::forward<Args>(args)...);
        control->GetLayoutParams()->padding = padding;
        control->GetLayoutParams()->margin = margin;
        return control;
    }

    template <typename TControl, typename... Args>
    TControl* CreateWithLayout(const LayoutSideParams& width, const LayoutSideParams& height, const Thickness& padding, const Thickness& margin, Args&&... args)
    {
        static_assert(std::is_base_of_v<Control, TControl>, "TControl is not a control class.");
        TControl* control = TControl::Create(std::forward<Args>(args)...);
        control->GetLayoutParams()->width = width;
        control->GetLayoutParams()->height = height;
        control->GetLayoutParams()->padding = padding;
        control->GetLayoutParams()->margin = margin;
        return control;
    }

    using ControlList = std::initializer_list<Control*>;
}