1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
|
#pragma once
#include "pre.hpp"
#include <any>
#include <unordered_map>
#include <utility>
#include "system_headers.hpp"
#include "base.hpp"
#include "cursor.hpp"
#include "events/ui_event.hpp"
#include "input_util.hpp"
#include "ui_base.hpp"
namespace cru::ui {
class Window;
class Control : public Object {
friend class Window;
protected:
Control() = default;
public:
Control(const Control& other) = delete;
Control(Control&& other) = delete;
Control& operator=(const Control& other) = delete;
Control& operator=(Control&& other) = delete;
~Control() override = default;
public:
virtual StringView GetControlType() const = 0;
//*************** region: tree ***************
public:
// Get the window if attached, otherwise, return nullptr.
Window* GetWindow() const { return window_; }
Control* GetParent() const { return parent_; }
virtual const std::vector<Control*>& GetChildren() const = 0;
// Traverse the tree rooted the control including itself.
void TraverseDescendants(const std::function<void(Control*)>& predicate);
void _SetParent(Control* parent);
void _SetDescendantWindow(Window* window);
private:
static void TraverseDescendantsInternal(
Control* control, const std::function<void(Control*)>& predicate);
//*************** region: focus ***************
public:
bool RequestFocus();
bool HasFocus();
//*************** region: cursor ***************
// If cursor is set to null, then it uses parent's cursor.
// Window's cursor can't be null.
public:
Cursor::Ptr GetCursor() const { return cursor_; }
void SetCursor(const Cursor::Ptr& cursor);
//*************** region: events ***************
public:
// Raised when mouse enter the control.
events::RoutedEvent<events::MouseEventArgs> mouse_enter_event;
// Raised when mouse is leave the control.
events::RoutedEvent<events::MouseEventArgs> mouse_leave_event;
// Raised when mouse is move in the control.
events::RoutedEvent<events::MouseEventArgs> mouse_move_event;
// Raised when a mouse button is pressed in the control.
events::RoutedEvent<events::MouseButtonEventArgs> mouse_down_event;
// Raised when a mouse button is released in the control.
events::RoutedEvent<events::MouseButtonEventArgs> mouse_up_event;
// Raised when a mouse button is pressed in the control and released in the
// control with mouse not leaving it between two operations.
events::RoutedEvent<events::MouseButtonEventArgs> mouse_click_event;
events::RoutedEvent<events::MouseWheelEventArgs> mouse_wheel_event;
events::RoutedEvent<events::KeyEventArgs> key_down_event;
events::RoutedEvent<events::KeyEventArgs> key_up_event;
events::RoutedEvent<events::CharEventArgs> char_event;
events::RoutedEvent<events::FocusChangeEventArgs> get_focus_event;
events::RoutedEvent<events::FocusChangeEventArgs> lose_focus_event;
//*************** region: tree ***************
protected:
virtual void OnParentChanged(Control* old_parent, Control* new_parent);
virtual void OnAttachToWindow(Window* window);
virtual void OnDetachToWindow(Window* window);
//*************** region: additional mouse event ***************
protected:
virtual void OnMouseClickBegin(MouseButton button);
virtual void OnMouseClickEnd(MouseButton button);
private:
Window* window_ = nullptr;
Control* parent_ = nullptr;
Cursor::Ptr cursor_{};
};
class NoChildControl : public Control {
private:
static const std::vector<Control*> empty_control_vector;
protected:
NoChildControl() = default;
public:
NoChildControl(const NoChildControl& other) = delete;
NoChildControl(NoChildControl&& other) = delete;
NoChildControl& operator=(const NoChildControl& other) = delete;
NoChildControl& operator=(NoChildControl&& other) = delete;
~NoChildControl() override = default;
protected:
const std::vector<Control*>& GetChildren() const override final {
return empty_control_vector;
}
};
class ContentControl : public Control {
protected:
ContentControl();
public:
ContentControl(const ContentControl& other) = delete;
ContentControl(ContentControl&& other) = delete;
ContentControl& operator=(const ContentControl& other) = delete;
ContentControl& operator=(ContentControl&& other) = delete;
~ContentControl() override;
const std::vector<Control*>& GetChildren() const override final {
return child_vector_;
}
Control* GetChild() const { return child_; }
void SetChild(Control* child);
protected:
virtual void OnChildChanged(Control* old_child, Control* new_child);
private:
std::vector<Control*> child_vector_;
Control*& child_;
};
class MultiChildControl : public Control {
protected:
MultiChildControl() = default;
public:
MultiChildControl(const MultiChildControl& other) = delete;
MultiChildControl(MultiChildControl&& other) = delete;
MultiChildControl& operator=(const MultiChildControl& other) = delete;
MultiChildControl& operator=(MultiChildControl&& other) = delete;
~MultiChildControl() override;
const std::vector<Control*>& GetChildren() const override final {
return children_;
}
void AddChild(Control* control, int position);
void RemoveChild(int position);
protected:
virtual void OnAddChild(Control* child);
virtual void OnRemoveChild(Control* child);
private:
std::vector<Control*> children_;
};
//*************** region: event dispatcher helper ***************
// Dispatch the event.
//
// This will raise routed event of the control and its parent and parent's
// parent ... (until "last_receiver" if it's not nullptr) with appropriate args.
//
// First tunnel from top to bottom possibly stopped by "handled" flag in
// EventArgs. Second bubble from bottom to top possibly stopped by "handled"
// flag in EventArgs. Last direct to each control.
//
// Args is of type "EventArgs". The first init argument is "sender", which is
// automatically bound to each receiving control. The second init argument is
// "original_sender", which is unchanged. And "args" will be perfectly forwarded
// as the rest arguments.
template <typename EventArgs, typename... Args>
void DispatchEvent(Control* const original_sender,
events::RoutedEvent<EventArgs> Control::*event_ptr,
Control* const last_receiver, Args&&... args) {
std::list<Control*> receive_list;
auto parent = original_sender;
while (parent != last_receiver) {
receive_list.push_back(parent);
parent = parent->GetInternalParent();
}
auto handled = false;
// tunnel
for (auto i = receive_list.crbegin(); i != receive_list.crend(); ++i) {
EventArgs event_args(*i, original_sender, std::forward<Args>(args)...);
(*i->*event_ptr).tunnel.Raise(event_args);
if (event_args.IsHandled()) {
handled = true;
break;
}
}
// bubble
if (!handled) {
for (auto i : receive_list) {
EventArgs event_args(i, original_sender, std::forward<Args>(args)...);
(i->*event_ptr).bubble.Raise(event_args);
if (event_args.IsHandled()) break;
}
}
// direct
for (auto i : receive_list) {
EventArgs event_args(i, original_sender, std::forward<Args>(args)...);
(i->*event_ptr).direct.Raise(event_args);
}
}
//*************** region: tree helper ***************
// Find the lowest common ancestor.
// Return nullptr if "left" and "right" are not in the same tree.
Control* FindLowestCommonAncestor(Control* left, Control* right);
} // namespace cru::ui
|