aboutsummaryrefslogtreecommitdiff
path: root/src/ui/control.hpp
blob: b69734d62f6c0b5716e092f7c4c4872b9920c146 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
#pragma once
#include "cru/common/base.hpp"

#include "cru/ui/event/ui_event.hpp"

#include ""

#include <string_view>

namespace cru::ui {
class Window;

class Control : public Object {
  friend class Window;

 protected:
  Control() = default;

 public:
  Control(const Control& other) = delete;
  Control(Control&& other) = delete;
  Control& operator=(const Control& other) = delete;
  Control& operator=(Control&& other) = delete;
  ~Control() override = default;

 public:
  virtual std::wstring_view GetControlType() const = 0;

  //*************** region: tree ***************
 public:
  // Get the window if attached, otherwise, return nullptr.
  Window* GetWindow() const { return window_; }

  Control* GetParent() const { return parent_; }

  virtual const std::vector<Control*>& GetChildren() const = 0;

  // Traverse the tree rooted the control including itself.
  void TraverseDescendants(const std::function<void(Control*)>& predicate);

  void _SetParent(Control* parent);
  void _SetDescendantWindow(Window* window);

 private:
  static void _TraverseDescendants(
      Control* control, const std::function<void(Control*)>& predicate);

 public:
  virtual render::RenderObject* GetRenderObject() const = 0;

  //*************** region: focus ***************
 public:
  bool RequestFocus();

  bool HasFocus();

  //*************** region: events ***************
 public:
  // Raised when mouse enter the control.
  events::RoutedEvent<events::MouseEventArgs>* MouseEnterEvent() {
    return &mouse_enter_event_;
  }
  // Raised when mouse is leave the control.
  events::RoutedEvent<events::MouseEventArgs>* MouseLeaveEvent() {
    return &mouse_leave_event_;
  }
  // Raised when mouse is move in the control.
  events::RoutedEvent<events::MouseEventArgs>* MouseMoveEvent() {
    return &mouse_move_event_;
  }
  // Raised when a mouse button is pressed in the control.
  events::RoutedEvent<events::MouseButtonEventArgs>* MouseDownEvent() {
    return &mouse_down_event_;
  }
  // Raised when a mouse button is released in the control.
  events::RoutedEvent<events::MouseButtonEventArgs>* MouseUpEvent() {
    return &mouse_up_event_;
  }
  // Raised when a mouse button is pressed in the control and released in the
  // control with mouse not leaving it between two operations.
  events::RoutedEvent<events::MouseButtonEventArgs>* MouseClickEvent() {
    return &mouse_click_event_;
  }
  events::RoutedEvent<events::MouseWheelEventArgs>* MouseWheelEvent() {
    return &mouse_wheel_event_;
  }
  events::RoutedEvent<events::KeyEventArgs>* KeyDownEvent() {
    return &key_down_event_;
  }
  events::RoutedEvent<events::KeyEventArgs>* KeyUpEvent() {
    return &key_up_event_;
  }
  events::RoutedEvent<events::CharEventArgs>* CharEvent() {
    return &char_event_;
  }
  events::RoutedEvent<events::FocusChangeEventArgs>* GainFocusEvent() {
    return &gain_focus_event_;
  }
  events::RoutedEvent<events::FocusChangeEventArgs>* LoseFocusEvent() {
    return &lose_focus_event_;
  }

 private:
  events::RoutedEvent<events::MouseEventArgs> mouse_enter_event_;
  events::RoutedEvent<events::MouseEventArgs> mouse_leave_event_;
  events::RoutedEvent<events::MouseEventArgs> mouse_move_event_;
  events::RoutedEvent<events::MouseButtonEventArgs> mouse_down_event_;
  events::RoutedEvent<events::MouseButtonEventArgs> mouse_up_event_;
  events::RoutedEvent<events::MouseButtonEventArgs> mouse_click_event_;
  events::RoutedEvent<events::MouseWheelEventArgs> mouse_wheel_event_;

  events::RoutedEvent<events::KeyEventArgs> key_down_event_;
  events::RoutedEvent<events::KeyEventArgs> key_up_event_;
  events::RoutedEvent<events::CharEventArgs> char_event_;

  events::RoutedEvent<events::FocusChangeEventArgs> gain_focus_event_;
  events::RoutedEvent<events::FocusChangeEventArgs> lose_focus_event_;

  //*************** region: tree ***************
 protected:
  virtual void OnParentChanged(Control* old_parent, Control* new_parent);
  virtual void OnAttachToWindow(Window* window);
  virtual void OnDetachToWindow(Window* window);

  //*************** region: additional mouse event ***************
 protected:
  virtual void OnMouseClickBegin(MouseButton button);
  virtual void OnMouseClickEnd(MouseButton button);

 private:
  Window* window_ = nullptr;
  Control* parent_ = nullptr;
};
}  // namespace cru::ui