aboutsummaryrefslogtreecommitdiff
path: root/src/ui/controls/Button.cpp
blob: 39c4b961825da49ea212f5d8ed0a1cf6c6229ae7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
#include "cru/ui/controls/Button.hpp"
#include <memory>

#include "../Helper.hpp"
#include "cru/platform/graphics/Brush.hpp"
#include "cru/platform/gui/Cursor.hpp"
#include "cru/platform/gui/UiApplication.hpp"
#include "cru/ui/UiManager.hpp"
#include "cru/ui/helper/ClickDetector.hpp"
#include "cru/ui/render/BorderRenderObject.hpp"

namespace cru::ui::controls {
using cru::platform::gui::SystemCursorType;

namespace {
void Set(render::BorderRenderObject* o, const ButtonStateStyle& s) {
  o->SetBorderBrush(s.border_brush);
  o->SetBorderThickness(s.border_thickness);
  o->SetBorderRadius(s.border_radius);
  o->SetForegroundBrush(s.foreground_brush);
  o->SetBackgroundBrush(s.background_brush);
}

std::shared_ptr<platform::gui::ICursor> GetSystemCursor(SystemCursorType type) {
  return GetUiApplication()->GetCursorManager()->GetSystemCursor(type);
}
}  // namespace

Button::Button() : click_detector_(this) {
  style_ = UiManager::GetInstance()->GetThemeResources()->button_style;

  render_object_ = std::make_unique<render::BorderRenderObject>();
  render_object_->SetAttachedControl(this);
  SetContainerRenderObject(render_object_.get());

  Set(render_object_.get(), style_.normal);
  render_object_->SetBorderEnabled(true);

  click_detector_.StateChangeEvent()->AddHandler(
      [this](const helper::ClickState& state) {
        switch (state) {
          case helper::ClickState::None:
            Set(render_object_.get(), style_.normal);
            SetCursor(GetSystemCursor(SystemCursorType::Arrow));
            break;
          case helper::ClickState::Hover:
            Set(render_object_.get(), style_.hover);
            SetCursor(GetSystemCursor(SystemCursorType::Hand));
            break;
          case helper::ClickState::Press:
            Set(render_object_.get(), style_.press);
            SetCursor(GetSystemCursor(SystemCursorType::Hand));
            break;
          case helper::ClickState::PressInactive:
            Set(render_object_.get(), style_.press_cancel);
            SetCursor(GetSystemCursor(SystemCursorType::Arrow));
            break;
        }
      });
}

Button::~Button() = default;

render::RenderObject* Button::GetRenderObject() const {
  return render_object_.get();
}
}  // namespace cru::ui::controls